Arlecchino team
Pyro · SwirlLeadsPyro carry with Kazuha to swirl Pyro and shred resistance, Xilonen for a second shred, and Bennett for ATK.
The best Arlecchino build in Genshin Impact (Version 7.1) is Staff of the Scarlet Sands with Fragment of Harmonic Whimsy.
By Lorenzo BrunoUpdated October 2, 2026Build source: prydwen.gg guide
Genshin Impact 5★ Pyro Polearm Main DPS
Also works
2PC Combinations: A stopgap while farming one of the above sets.
As with the main stats, Elemental Mastery is sometimes better than ATK on Arlecchino’s Melt and Vaporize teams.
#1
Normal Attack
Max first
#2
Burst = Skill
Then
Arlecchino’s Normal Attacks account for nearly all of her damage, so levelling them matters most. Both Skill and Burst are much less important, though Burst can be useful to level if you rely on it regularly anyway for sustain.
Due to Arlecchino’s damage and conversion being permanently tied to her Bond of Life, she can flexibly be swapped during her field time if required. That being said, since Arlecchino is almost always doing most of the damage on a team, doing so should be done with caution as to whether losing additional Arlecchino Normal Attacks is worth the swap.
Arlecchino’s combos are a good damage gain, and (primarily in the case of Melt) occasionally a requirement for the team to be functional! Thankfully, her baseline combos are easily accessible, provide a strong damage floor, and often will make her more fluid to play. Still, Arlecchino has a very high ceiling for optimization both in terms of rotation adjustment and combos. Experimenting with her various options is a good idea to figure out how far you can take her.
Overload Combo
Arlecchino Charged Attack → (N3D) x6 → N3 → Swap
Mona C2+ Vape
Mona Q N1 → Arlecchino C N3 → Mona E N1 → Arlecchino N2W (N3D) x2 N3 → Mona N2 → Arlecchino N3
Citlali Melt Combo 1
Citlali Skill → Burst → Arlecchino C (N2W) x2 N3D N3 → Citlali N1 → Arlecchino (N2W) x2 N3
Citlali Melt Combo 2
Citlali Skill → Burst → Arlecchino C N1W (N3D) x2 N3 → Citlali N1 → Arlecchino N1W N3D N3
N Normal AttackC Charged AttackE Elemental SkillQ Elemental BurstD Dash (Cancel)
Rotation and combos from the prydwen.gg guide, rephrased
Pyro carry with Kazuha to swirl Pyro and shred resistance, Xilonen for a second shred, and Bennett for ATK.
Albedo plays sub DPS in this Crystallize team built around Arlecchino, with Xilonen (support) and Bennett (support). Arlecchino and Bennett give Pyro resonance (Fervent Flames: ATK +25%). Albedo and Xilonen give Geo resonance (Enduring Rock: shield strength +15%, and DMG +15% while shielded). Arlecchino, Xilonen and Bennett heal.
Arlecchino carries this Melt team as main DPS, with Citlali (support), Xilonen (support) and Bennett (support). Arlecchino and Bennett give Pyro resonance (Fervent Flames: ATK +25%). Arlecchino, Xilonen and Bennett heal, Citlali shields.
Arlecchino carries this Melt team as main DPS, with Citlali (support), Xilonen (support) and Kaedehara Kazuha (support). Arlecchino and Xilonen heal, Citlali shields.
Arlecchino carries this Melt team as main DPS, with Charlotte (support), Xilonen (support) and Bennett (support). Arlecchino and Bennett give Pyro resonance (Fervent Flames: ATK +25%). Arlecchino, Charlotte, Xilonen and Bennett heal.
Arlecchino carries this Vaporize team as main DPS, with Yelan (sub DPS), Xilonen (support) and Bennett (support). Arlecchino and Bennett give Pyro resonance (Fervent Flames: ATK +25%). Arlecchino, Xilonen and Bennett heal.
Genshin Impact 5★ Pyro Polearm Main DPS
Staff of the Scarlet Sands tops the weapon ranking for Arlecchino, at 132% relative damage at R1 in the Vape - Solo column, ahead of Crimson Moon's Semblance, Staff of Homa and Deathmatch. That order is prydwen.gg's, measured in play and rephrased here; every row of it sits under Weapons below.
Run Fragment of Harmonic Whimsy on Arlecchino, with Gladiator's Finale and 2PC Combinations behind it. Main stats are ATK% / Elemental Mastery sands, Pyro DMG goblet, CRIT Rate / CRIT DMG circlet. Roll substats in the order CRIT Rate = CRIT DMG > ATK% = EM.
Talent priority is Normal Attack >>> Burst = Skill. The Elemental Burst costs 60 energy, which is what an Energy Recharge target has to clear.
The standard rotation (Overload Combo) is Arlecchino Charged Attack → (N3D) x6 → N3 → Swap.
The strongest team is Arlecchino, Kaedehara Kazuha, Xilonen and Bennett, built around Arlecchino: Pyro · Swirl.

Normal Attack Performs up to 6 consecutive spear strikes.
Charged Attack Consumes a fixed amount of Stamina, dashing toward a nearby opponent and cleaving once. Continuously holding this button will cause Arlecchino to consume Stamina and engage in up to 5s of high-speed movement.
Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Masque of the Red Death When Arlecchino has a Bond of Life equal to or greater than 30% of her Max HP, she will enter the "Masque of the Red Death" state, where her Normal, Charged, and Plunging Attacks will be converted to deal Pyro DMG. This cannot be overridden. When in the "Masque of the Red Death" state, Arlecchino's Normal Attacks will deal extra DMG to opponents on hit that scales off her ATK multiplied by a certain ratio of her current Bond of Life percentage. This will consume 7.5% of said current Bond of Life. Her Bond of Life can be consumed this way every 0.03s. When her Bond of Life is consumed in this manner, All Is Ash's CD will decrease by 0.8s.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Masque of the Red Death Increase | 120.40% | 130.20% | 140.00% | 154.00% | 163.80% | 175.00% | 190.40% | 205.80% | 221.20% | 238.00% | 254.80% | 271.60% | 288.40% | 305.20% | 322.00% |
| 1-Hit DMG | 47.5% | 51.4% | 55.2% | 60.8% | 64.6% | 69.0% | 75.1% | 81.2% | 87.3% | 93.9% | 100.5% | 107.2% | 113.8% | 120.4% | 127.0% |
| 2-Hit DMG | 52.1% | 56.3% | 60.6% | 66.6% | 70.9% | 75.7% | 82.4% | 89.1% | 95.7% | 103.0% | 110.3% | 117.5% | 124.8% | 132.1% | 139.4% |
| 3-Hit DMG | 65.4% | 70.7% | 76.0% | 83.6% | 89.0% | 95.0% | 103.4% | 111.8% | 120.1% | 129.3% | 138.4% | 147.5% | 156.6% | 165.7% | 174.9% |
| 4-Hit DMG | 37.1%+37.1% | 40.2%+40.2% | 43.2%+43.2% | 47.5%+47.5% | 50.5%+50.5% | 54.0%+54.0% | 58.7%+58.7% | 63.5%+63.5% | 68.2%+68.2% | 73.4%+73.4% | 78.6%+78.6% | 83.8%+83.8% | 89.0%+89.0% | 94.2%+94.2% | 99.3%+99.3% |
| 5-Hit DMG | 70.0% | 75.7% | 81.4% | 89.5% | 95.2% | 101.7% | 110.7% | 119.6% | 128.6% | 138.3% | 148.1% | 157.9% | 167.6% | 177.4% | 187.2% |
| 6-Hit DMG | 85.4% | 92.3% | 99.3% | 109.2% | 116.2% | 124.1% | 135.0% | 145.9% | 156.9% | 168.8% | 180.7% | 192.6% | 204.5% | 216.4% | 228.3% |
| Charged Attack DMG | 90.8% | 98.2% | 105.6% | 116.2% | 123.6% | 132.0% | 143.6% | 155.2% | 166.8% | 179.5% | 192.2% | 204.9% | 217.5% | 230.2% | 242.9% |
| Charged Attack Stamina Cost | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 |
| High-Speed Movement Stamina Cost | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s |
| Plunge DMG | 63.9% | 69.1% | 74.3% | 81.8% | 87.0% | 92.9% | 101.1% | 109.3% | 117.5% | 126.4% | 135.3% | 144.2% | 153.1% | 162.1% | 171.0% |
| Low/High Plunge DMG | 127.8%/159.7% | 138.2%/172.7% | 148.6%/185.7% | 163.5%/204.2% | 173.9%/217.2% | 185.8%/232.1% | 202.2%/252.5% | 218.5%/272.9% | 234.9%/293.4% | 252.7%/315.6% | 270.5%/337.9% | 288.4%/360.2% | 306.2%/382.5% | 324.1%/404.8% | 341.9%/427.0% |

Summons forth Balemoon Bloodfire, dealing Pyro DMG to multiple nearby opponents and performing a dash-cleave against one of them, dealing AoE Pyro DMG. Opponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them.
Blood-Debt Directive · Lasts 30s. Every 5s, it will deal 1 instance of Pyro DMG to the opponent. Max 2 instances. This DMG will be considered Elemental Skill DMG. · When Arlecchino uses a Charged Attack or her Elemental Burst, Balemoon Rising, she will absorb and clear nearby Blood-Debt Directives. Each Directive absorbed grants her a Bond of Life worth 65% of her Max HP. · The maximum value of the Bond of Life she can be granted through Blood-Debt Directives within 35s after using her Elemental Skill is 145% of her Max HP. Using the Elemental Skill again during this duration will restart the count on duration and the limit on the value of Bond of Life she may gain from Blood-Debt Directives.
As she sees it, not every grain of wheat that falls upon the earth will grow into an ear, while those who obstruct her, once burned to ashes, can certainly be used to nourish flowers.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Spike DMG | 14.8% | 16.0% | 17.1% | 18.6% | 19.7% | 20.8% | 22.3% | 23.7% | 25.2% | 26.7% | 28.2% | 29.7% | 31.5% | 33.4% | 35.2% |
| Cleave DMG | 133.6% | 143.6% | 153.6% | 166.9% | 177.0% | 187.0% | 200.3% | 213.7% | 227.1% | 240.4% | 253.8% | 267.1% | 283.8% | 300.5% | 317.2% |
| Blood-Debt Directive DMG | 31.8% | 34.2% | 36.6% | 39.8% | 42.1% | 44.5% | 47.7% | 50.9% | 54.1% | 57.2% | 60.4% | 63.6% | 67.6% | 71.5% | 75.5% |
| CD | 30.0s | 30.0s | 30.0s | 30.0s | 30.0s | 30.0s | 30.0s | 30.0s | 30.0s | 30.0s | 30.0s | 30.0s | 30.0s | 30.0s | 30.0s |

Arlecchino's great wing of Balemoon Bloodfire beats as she absorbs and clears Blood-Debt Directives around her. She deals AoE Pyro DMG before clearing the CD of All Is Ash and healing herself. The healing is based on her Bond of Life value and ATK.
It is commonly believed throughout Teyvat that moon phases other than the full moon are mere metaphors of ill-omen, used only by those who practice alchemy and astrology. She saw this crimson moon in her dreams many times. Were those portents of disaster? Indeed they were, but the destined catastrophes belonged to those who enraged her.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 370.4% | 398.2% | 426.0% | 463.0% | 490.8% | 518.6% | 555.6% | 592.6% | 629.7% | 666.7% | 703.8% | 740.8% | 787.1% | 833.4% | 879.7% |
| Amount of HP Restored | 150.0% Bond of Life+150.0% ATK | 150.0% Bond of Life+150.0% ATK | 150.0% Bond of Life+150.0% ATK | 150.0% Bond of Life+150.0% ATK | 150.0% Bond of Life+150.0% ATK | 150.0% Bond of Life+150.0% ATK | 150.0% Bond of Life+150.0% ATK | 150.0% Bond of Life+150.0% ATK | 150.0% Bond of Life+150.0% ATK | 150.0% Bond of Life+150.0% ATK | 150.0% Bond of Life+150.0% ATK | 150.0% Bond of Life+150.0% ATK | 150.0% Bond of Life+150.0% ATK | 150.0% Bond of Life+150.0% ATK | 150.0% Bond of Life+150.0% ATK |
| CD | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s |
| Energy Cost | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |

Blood-Debt Directives have the following characteristics: · Arlecchino will be granted a Bond of Life worth 130% of her Max HP when an opponent to which she herself applied a Directive is defeated. · 5s after a Directive is applied, it will be upgraded to a Blood-Debt Due. When absorbed, it will instead grant Arlecchino a Bond of Life worth 130%. A Bond of Life created in the aforementioned ways cannot exceed the original limit on the value of Bonds of Life obtained through All Is Ash.

Arlecchino gains 1% All Elemental and Physical RES for every 100 ATK she has in excess of 1,000. The maximum RES increase she can gain this way for each is 20%.

While in combat, Arlecchino gains a 40% Pyro DMG Bonus and can only be healed through Balemoon Rising.
Level 90 and every talent to 10
5,377,500
Mora 17 material lines
Ascension to 90
420,000
Mora 9 materials · 6 steps
All 3 talents to 10
4,957,500
Mora 3× the single-talent bill
20,000Mora
40,000Mora
60,000Mora
80,000Mora
100,000Mora
120,000Mora
Total to level 90
420,000 Mora
12,500Mora
17,500Mora
25,000Mora
30,000Mora
37,500Mora
120,000Mora
260,000Mora
450,000Mora
700,000Mora
One talent to 10
1,652,500 Mora
All 3 talents to 10
4,957,500 Mora
C1Masque of the Red Death is further enhanced, the value of the increase is 100%. Additionally, Arlecchino's interruption resistance is increased when she performs Normal or Charged Attacks while affected by the Masque of the Red Death.
C2Blood-Debt Directives are now already Blood-Debt Due when first applied. When Arlecchino absorbs such a Due, she unleashes Balemoon Bloodfire in front of her, dealing 900% of her ATK as AoE Pyro DMG and increasing her All Elemental RES and Physical RES by 20% for 15s. This effect can trigger once every 10s. You must first unlock the Ascension Talent "Agony Alone May Be Repaid."
C3Increases the Level of Normal Attack: Invitation to a Beheading by 3. Maximum upgrade level is 15.
C4When Arlecchino successfully absorbs a Blood-Debt Directive, Balemoon Rising's CD will decrease by 2s and 15 Elemental Energy will be restored to her. This effect can occur once every 10s.
C5Increases the Level of Balemoon Rising by 3. Maximum upgrade level is 15.
C6The DMG of Balemoon Rising is increased by Arlecchino's ATK multiplied by 700% of Arlecchino's current Bond of Life percentage. For 20s after Arlecchino uses All Is Ash, both her Normal Attacks and Elemental Burst gain 10% increased CRIT Rate and 70% increased CRIT DMG. This effect can be triggered up to once every 15s.

Arlecchino's outfit. The ancient balemoon rises once more from dreams, casting a cold, crimson candescence that cocoons her completely. With this moonlight as her witness, she shall drink deep of life's chalice until her jagged fate comes to an end.
Names, descriptions and art from the game data. Pick an outfit on the stage to see it full size.
Arlecchino is a 5-star Pyro character from Fatui who uses a polearm, released in version 4.6.
Arlecchino's abilities multiply ATK. That is read from the scaling rows on the Elemental Skill and Burst, not from the ability description, so it reflects what the game actually multiplies rather than what the text mentions.
Symphonist of Scents is the closest fit on the data: it is a 5-star polearm with CRIT DMG as its ascension stat, and its passive acts on ATK. Lithic Spear is the best 4-star alternative.
Crimson Witch of Flames. Its 2-piece bonus is: Pyro DMG Bonus +15% Its 4-piece bonus is: Increases Overloaded, Burning, and Burgeon DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks.
Taking one talent from level 1 to 10 costs 1,652,500 Mora and 38× Philosophies of Order among other materials. The Materials tab lists every item per level.
"All Reprisals and Arrears, Mine to Bear...": Masque of the Red Death is further enhanced, the value of the increase is 100%. Additionally, Arlecchino's interruption resistance is increased when she performs Normal or Charged Attacks while affected by the Masque of the Red Death.