Clorinde team
OverloadLeadsElectro carry with two Pyro units for Overload and Chevreuse’s shred, and Fischl for Electro resonance.

Trial Court
Build guide · Genshin Impact
Candlebearer, Shadowhunter
The best Clorinde build in Genshin Impact (Version 7.0) is Light of Foliar Incision with Thundering Fury. Updated August 22, 2026
Also works: Mistsplitter Reforged, Splendor of Tranquil Waters, Wolf-Fang, Festering Desire
#1
Normal Attack
Max first
#2
Elemental Skill
Then
#3
Elemental Burst
Next
Electro carry with two Pyro units for Overload and Chevreuse’s shred, and Fischl for Electro resonance.
Genshin Impact 5★ Electro Sword Main DPS
Light of Foliar Incision is the closest fit on the game's own numbers: Clorinde's kit multiplies ATK, and a weapon is ranked here on whether its ascension stat and its passive act on that stat. Absolution, Calamity of Eshu and Mistsplitter Reforged come next. No playtested ranking has been imported for Clorinde, so this is arithmetic over the kit data rather than a damage measurement.
Run Thundering Fury on Clorinde, with A Day Carved From Rising Winds and Disenchantment in Deep Shadow behind it. Main stats are ATK% sands, Electro DMG Bonus goblet, CRIT Rate / CRIT DMG circlet. Roll substats in the order CRIT Rate > CRIT DMG > ATK% > Energy Recharge.
Talent priority is Normal Attack > Elemental Skill > Elemental Burst. The Elemental Burst costs 60 energy, which is what an Energy Recharge target has to clear.
The strongest team is Clorinde, Durin, Chevreuse and Fischl, built around Clorinde — Overload.

Normal Attack Performs up to 5 rapid strikes.
Charged Attack Consumes a certain amount of Stamina and fires Suppressing Shots in a fan pattern with her pistolet.
Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 54.1% | 58.5% | 62.9% | 69.1% | 73.5% | 78.6% | 85.5% | 92.4% | 99.3% | 106.9% | 114.4% | 121.9% | 129.5% | 137.0% | 144.6% |
| 2-Hit DMG | 51.6% | 55.8% | 60.0% | 66.0% | 70.2% | 75.0% | 81.6% | 88.2% | 94.9% | 102.1% | 109.3% | 116.5% | 123.7% | 130.9% | 138.1% |
| 3-Hit DMG | 34.2%+34.2% | 37.0%+37.0% | 39.8%+39.8% | 43.7%+43.7% | 46.5%+46.5% | 49.7%+49.7% | 54.1%+54.1% | 58.4%+58.4% | 62.8%+62.8% | 67.6%+67.6% | 72.3%+72.3% | 77.1%+77.1% | 81.9%+81.9% | 86.7%+86.7% | 91.4%+91.4% |
| 4-Hit DMG | 23.1%+23.1%+23.1% | 25.0%+25.0%+25.0% | 26.9%+26.9%+26.9% | 29.6%+29.6%+29.6% | 31.5%+31.5%+31.5% | 33.6%+33.6%+33.6% | 36.6%+36.6%+36.6% | 39.5%+39.5%+39.5% | 42.5%+42.5%+42.5% | 45.7%+45.7%+45.7% | 49.0%+49.0%+49.0% | 52.2%+52.2%+52.2% | 55.4%+55.4%+55.4% | 58.6%+58.6%+58.6% | 61.9%+61.9%+61.9% |
| 5-Hit DMG | 90.0% | 97.3% | 104.7% | 115.1% | 122.5% | 130.8% | 142.3% | 153.9% | 165.4% | 177.9% | 190.5% | 203.0% | 215.6% | 228.2% | 240.7% |
| Charged Attack DMG | 128.1% | 138.6% | 149.0% | 163.9% | 174.3% | 186.3% | 202.6% | 219.0% | 235.4% | 253.3% | 271.2% | 289.1% | 306.9% | 324.8% | 342.7% |
| Charged Attack Stamina Cost | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 |
| Plunge DMG | 63.9% | 69.1% | 74.3% | 81.8% | 87.0% | 92.9% | 101.1% | 109.3% | 117.5% | 126.4% | 135.3% | 144.2% | 153.1% | 162.1% | 171.0% |
| Low/High Plunge DMG | 127.8%/159.7% | 138.2%/172.7% | 148.6%/185.7% | 163.5%/204.2% | 173.9%/217.2% | 185.8%/232.1% | 202.2%/252.5% | 218.5%/272.9% | 234.9%/293.4% | 252.7%/315.6% | 270.5%/337.9% | 288.4%/360.2% | 306.2%/382.5% | 324.1%/404.8% | 341.9%/427.0% |

Preparing her pistolet, she enters the "Night Vigil" state, using steel and shot together. In this state, Clorinde's Normal Attacks will be transformed into "Swift Hunt" pistolet attacks, and the DMG dealt is converted into Electro DMG that cannot be overridden by infusions, and she will be unable to use Charged Attacks. Using her Elemental Skill will transform it into "Impale the Night": Perform a lunging attack, dealing Electro DMG. The DMG done through the aforementioned method is considered Normal Attack DMG.
Swift Hunt · When her Bond of Life is equal to or greater than 100% of her max HP: Performs a pistolet shot. · When her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased.
Impale the Night The current percentage value of Clorinde's Bond of Life determines its effect: · When the Bond of Life value is 0%, perform a normal lunging strike; · When the Bond of Life value is less than 100% of her max HP, Clorinde is healed based on the Bond of Life value, and the AoE of the lunging attack and the DMG dealt is increased; · When the value of the Bond of Life is equal to or greater than 100% of her max HP, use Impale the Night: Pact. The healing multiplier is increased, and the AoE and DMG dealt by the lunge is increased even further.
In addition, when Clorinde is in the Night Vigil state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received.
Clorinde will exit the "Night Vigil" state when she leaves the field.
Arkhe: Ousia Periodically, when Clorinde's Swift Hunt shots strike opponents, she will summon a Surging Blade at the position hit that deals Ousia-aligned Electro DMG.
Though the evil that lurked in the shadows of the night had been purged across thousands of years, a shadow that the light could not reach clouded human hearts. Even now, the warning left by the Golden Hunter is etched into her memory: Those of the Night Vigil, carrying aloft lit candles against the blackness, have greater need still to remain vigilant. Be not corrupted by the cold dark.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Swift Hunt DMG | 26.8%/38.8% | 28.9%/41.9% | 31.1%/45.1% | 34.2%/49.6% | 36.4%/52.8% | 38.9%/56.4% | 42.3%/61.3% | 45.7%/66.3% | 49.2%/71.3% | 52.9%/76.7% | 56.6%/82.1% | 60.4%/87.5% | 64.1%/92.9% | 67.8%/98.3% | 71.6%/103.7% |
| Swift Hunt Bond of Life Gain | 35.0% Max HP | 35.0% Max HP | 35.0% Max HP | 35.0% Max HP | 35.0% Max HP | 35.0% Max HP | 35.0% Max HP | 35.0% Max HP | 35.0% Max HP | 35.0% Max HP | 35.0% Max HP | 35.0% Max HP | 35.0% Max HP | 35.0% Max HP | 35.0% Max HP |
| Impale the Night DMG | 33.0%/44.0%/25.1%×3 | 35.7%/47.5%/27.2%×3 | 38.3%/51.1%/29.2%×3 | 42.2%/56.2%/32.1%×3 | 44.9%/59.8%/34.2%×3 | 47.9%/63.9%/36.5%×3 | 52.1%/69.5%/39.7%×3 | 56.4%/75.1%/42.9%×3 | 60.6%/80.8%/46.1%×3 | 65.2%/86.9%/49.6%×3 | 69.8%/93.0%/53.1%×3 | 74.4%/99.2%/56.6%×3 | 79.0%/105.3%/60.2%×3 | 83.6%/111.4%/63.7%×3 | 88.2%/117.6%/67.2%×3 |
| Impale the Night Healing | 0%/104.0%/110.0% Bond of Life | 0%/104.0%/110.0% Bond of Life | 0%/104.0%/110.0% Bond of Life | 0%/104.0%/110.0% Bond of Life | 0%/104.0%/110.0% Bond of Life | 0%/104.0%/110.0% Bond of Life | 0%/104.0%/110.0% Bond of Life | 0%/104.0%/110.0% Bond of Life | 0%/104.0%/110.0% Bond of Life | 0%/104.0%/110.0% Bond of Life | 0%/104.0%/110.0% Bond of Life | 0%/104.0%/110.0% Bond of Life | 0%/104.0%/110.0% Bond of Life | 0%/104.0%/110.0% Bond of Life | 0%/104.0%/110.0% Bond of Life |
| Bond of Life Conversion | 80.0% Healing | 80.0% Healing | 80.0% Healing | 80.0% Healing | 80.0% Healing | 80.0% Healing | 80.0% Healing | 80.0% Healing | 80.0% Healing | 80.0% Healing | 80.0% Healing | 80.0% Healing | 80.0% Healing | 80.0% Healing | 80.0% Healing |
| Surging Blade DMG | 43.2% | 46.4% | 49.7% | 54.0% | 57.2% | 60.5% | 64.8% | 69.1% | 73.4% | 77.8% | 82.1% | 86.4% | 91.8% | 97.2% | 102.6% |
| Surging Blade Interval | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s |
| Night Vigil Duration | 7.5s | 7.5s | 7.5s | 7.5s | 7.5s | 7.5s | 7.5s | 7.5s | 7.5s | 7.5s | 7.5s | 7.5s | 7.5s | 7.5s | 7.5s |
| CD | 16.0s | 16.0s | 16.0s | 16.0s | 16.0s | 16.0s | 16.0s | 16.0s | 16.0s | 16.0s | 16.0s | 16.0s | 16.0s | 16.0s | 16.0s |

Grants herself a Bond of Life based upon her own max HP before swiftly evading and striking with saber and sidearm as one, dealing AoE Electro DMG.
It is said the legacy of the ancient art of resisting non-human beings with but a mortal body can be traced back to the Lochknights who resisted the Remurian Empire. Be that as it may, so long as one can find a way to control the level of force used, it's not as if it cannot be used in duels against ordinary opponents.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 126.9%×5 | 136.4%×5 | 145.9%×5 | 158.6%×5 | 168.1%×5 | 177.6%×5 | 190.3%×5 | 203.0%×5 | 215.7%×5 | 228.4%×5 | 241.1%×5 | 253.8%×5 | 269.6%×5 | 285.5%×5 | 301.3%×5 |
| Bond of Life Gain | 66.0% Max HP | 72.0% Max HP | 78.0% Max HP | 84.0% Max HP | 90.0% Max HP | 96.0% Max HP | 102.0% Max HP | 108.0% Max HP | 114.0% Max HP | 120.0% Max HP | 126.0% Max HP | 132.0% Max HP | 138.0% Max HP | 144.0% Max HP | 150.0% Max HP |
| CD | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s |
| Energy Cost | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |

After a nearby party member triggers an Electro-related reaction against an opponent, Electro DMG dealt by Clorinde's Normal Attacks and Last Lightfall will be increased by 20% of Clorinde's ATK for 15s. Max 3 stacks. Each stack is counted independently. The Maximum DMG increase achievable this way for the above attacks is 1,800.

If Clorinde's Bond of Life is equal to or greater than 100% of her Max HP, her CRIT Rate will increase by 10% for 15s whenever her Bond of Life value increases or decreases. Max 2 stacks. Each stack is counted independently. Additionally, Hunter's Vigil's Night Vigil state is buffed: While it is active, the percent of healing converted to Bond of Life increases to 100%.

Displays the location of nearby resources unique to Fontaine on the mini-map.
Level 90 and every talent to 10
5,377,500
Mora 17 material lines
Ascension to 90
420,000
Mora 9 materials · 6 steps
All 3 talents to 10
4,957,500
Mora 3× the single-talent bill
20,000Mora
40,000Mora
60,000Mora
80,000Mora
100,000Mora
120,000Mora
Total to level 90
420,000 Mora
12,500Mora
17,500Mora
25,000Mora
30,000Mora
37,500Mora
120,000Mora
260,000Mora
450,000Mora
700,000Mora
One talent to 10
1,652,500 Mora
All 3 talents to 10
4,957,500 Mora
C1While Hunter's Vigil's Night Vigil state is active, when Electro DMG from Clorinde's Normal Attacks hit opponents, they will trigger 2 coordinated attacks from a Nightvigil Shade summoned near the hit opponent, each dealing 30% of Clorinde's ATK as Electro DMG. This effect can occur once every 1.2s. DMG dealt this way is considered Normal Attack DMG.
C2Enhance the Ascension Talent "Dark-Shattering Flame": After a nearby party member triggers an Electro-related reaction against an opponent, Electro DMG dealt by Clorinde's Normal Attacks and Last Lightfall will be increased by 30% of Clorinde's ATK for 15s. Max 3 stacks. Each stack is counted independently. When you have 3 stacks, Clorinde's interruption resistance will be increased. The Maximum DMG increase achievable this way for the above attacks is 2,700. You must first unlock the Ascension Talent "Dark-Shattering Flame."
C3Increases the Level of Hunter's Vigil by 3. Maximum upgrade level is 15.
C4When Last Lightfall deals DMG to opponent(s), DMG dealt is increased based on Clorinde's Bond of Life percentage. Every 1% of her current Bond of Life will increase Last Lightfall DMG by 2%. The maximum Last Lightfall DMG increase achievable this way is 200%.
C5Increases the Level of Last Lightfall by 3. Maximum upgrade level is 15.
C6For 12s after Hunter's Vigil is used, Clorinde's CRIT Rate will be increased by 10%, and her CRIT DMG by 70%. Additionally, while Night Vigil is active, a Glimbright Shade will appear under specific circumstances, executing an attack that deals 200% of Clorinde's ATK as Electro DMG. DMG dealt this way is considered Normal Attack DMG. The Glimbright Shade will appear under the following circumstances: · When Clorinde is about to be hit by an attack. · When Clorinde uses Impale the Night: Pact. 1 Glimbright Shade can be summoned in the aforementioned ways every 1s. 6 Shades can be summoned per single Night Vigil duration. In addition, while Night Vigil is active, the DMG Clorinde receives is decreased by 80% and her interruption resistance is increased. This effect will disappear after the Night Vigil state ends or 1s after she summons 6 Glimbright Shades.

Clorinde's outfit. Without the strength to enforce their authority, the dignity of the law and the order of justice start to seem fragile indeed. And Clorinde in her work uniform is the ultimate guarantor.
Names, descriptions and art from the game data. Pick an outfit on the stage to see it full size.