Ganyu team
Pyro · MeltLeadsDehya plays sub DPS in this Melt team built around Ganyu, with Nahida (sub DPS) and Bennett (support). Dehya and Bennett give Pyro resonance (Fervent Flames: ATK +25%). Bennett heals.
The best Dehya build in Genshin Impact (Version 7.1) is Beacon of the Reed Sea with Crimson Witch of Flames, HP% sands, HP% goblet, HP% circlet.
By Lorenzo BrunoUpdated August 28, 2026Build source: derived from game data
Genshin Impact 5★ Pyro Claymore Support
Also works: A Thousand Blazing Suns, Fang of the Mountain King, "Ultimate Overlord's Mega Magic Sword", Forest Regalia
#1
Elemental Burst
Max first
#2
Elemental Skill
Then
#3
Normal Attack
Next
Dehya plays sub DPS in this Melt team built around Ganyu, with Nahida (sub DPS) and Bennett (support). Dehya and Bennett give Pyro resonance (Fervent Flames: ATK +25%). Bennett heals.
Dehya plays sub DPS in this Melt team built around Ganyu, with Kaedehara Kazuha (support) and Bennett (support). Dehya and Bennett give Pyro resonance (Fervent Flames: ATK +25%). Bennett heals.
Dehya plays sub DPS in this Melt team built around Kamisato Ayaka, with Kaedehara Kazuha (support) and Bennett (support). Dehya and Bennett give Pyro resonance (Fervent Flames: ATK +25%). Bennett heals.
Dehya carries this Mono Pyro team as main DPS, with Xiangling (sub DPS), Kaedehara Kazuha (support) and Bennett (support). Dehya, Xiangling and Bennett give Pyro resonance (Fervent Flames: ATK +25%). Bennett heals.
Dehya carries this Vaporize team as main DPS, with Mona (support), Kaedehara Kazuha (support) and Bennett (support). Dehya and Bennett give Pyro resonance (Fervent Flames: ATK +25%). Bennett heals.
Dehya plays support in this Burgeon team built around Nahida, with Xingqiu (sub DPS) and Kuki Shinobu (support). Kuki Shinobu heals.
Genshin Impact 5★ Pyro Claymore Support
Beacon of the Reed Sea is the closest fit on the game's own numbers: Dehya's kit multiplies HP, and a weapon is ranked here on whether its ascension stat and its passive act on that stat. Skyward Pride, The Bell and A Thousand Blazing Suns come next. No playtested ranking has been imported for Dehya, so this is arithmetic over the kit data rather than a damage measurement.
Run Crimson Witch of Flames on Dehya, with Vourukasha's Glow and Tenacity of the Millelith behind it. Main stats are HP% sands, HP% goblet, HP% circlet. Roll substats in the order Energy Recharge > HP% > CRIT Rate > CRIT DMG.
Talent priority is Elemental Burst > Elemental Skill > Normal Attack. The Elemental Burst costs 70 energy, which is what an Energy Recharge target has to clear.
The strongest team is Ganyu, Dehya, Nahida and Bennett, built around Dehya: Pyro · Melt.

Normal Attack Performs up to 4 consecutive strikes using her Claymore and her martial arts.
Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash.
Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 62.1% | 67.2% | 72.2% | 79.5% | 84.5% | 90.3% | 98.2% | 106.2% | 114.1% | 122.8% | 131.5% | 140.1% | 148.8% | 157.5% | 166.1% |
| 2-Hit DMG | 61.7% | 66.7% | 71.8% | 78.9% | 84.0% | 89.7% | 97.6% | 105.5% | 113.4% | 122.0% | 130.6% | 139.2% | 147.8% | 156.4% | 165.0% |
| 3-Hit DMG | 76.6% | 82.9% | 89.1% | 98.0% | 104.3% | 111.4% | 121.2% | 131.0% | 140.8% | 151.5% | 162.2% | 172.9% | 183.6% | 194.3% | 204.9% |
| 4-Hit DMG | 95.3% | 103.0% | 110.8% | 121.9% | 129.6% | 138.5% | 150.7% | 162.9% | 175.1% | 188.4% | 201.7% | 215.0% | 228.3% | 241.6% | 254.8% |
| Charged Attack Cyclic DMG | 56.3% | 60.9% | 65.5% | 72.0% | 76.6% | 81.9% | 89.1% | 96.3% | 103.5% | 111.3% | 119.2% | 127.1% | 134.9% | 142.8% | 150.7% |
| Charged Attack Final DMG | 101.8% | 110.1% | 118.4% | 130.2% | 138.5% | 148.0% | 161.0% | 174.0% | 187.1% | 201.3% | 215.5% | 229.7% | 243.9% | 258.1% | 272.3% |
| Charged Attack Stamina Cost | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s |
| Max Duration | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s |
| Plunge DMG | 74.6% | 80.7% | 86.7% | 95.4% | 101.5% | 108.4% | 118.0% | 127.5% | 137.0% | 147.4% | 157.8% | 168.3% | 178.7% | 189.1% | 199.5% |
| Low/High Plunge DMG | 149.1%/186.3% | 161.3%/201.5% | 173.4%/216.6% | 190.8%/238.3% | 202.9%/253.4% | 216.8%/270.8% | 235.9%/294.6% | 254.9%/318.4% | 274.0%/342.3% | 294.8%/368.2% | 315.6%/394.2% | 336.4%/420.2% | 357.3%/446.2% | 378.1%/472.2% | 398.9%/498.2% |

This art of Dehya's own invention changes its method of use depending on the combat situation.
Indomitable Flame This skill will be unleashed should there be no Fiery Sanctum field created by Dehya herself present at the time. Deals AoE Pyro DMG, and creates a field known as Fiery Sanctum.
Ranging Flame This skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist. Dehya will perform a leaping attack, dealing AoE Pyro DMG before recreating a Fiery Sanctum field at her new position. A Fiery Sanctum field created this way will inherit the remaining duration of the previous field.
Ranging Flame can be used only once throughout a single Fiery Sanctum field's duration.
Fiery Sanctum When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing AoE Pyro DMG to them based on Dehya's ATK and Max HP. This effect can be triggered once every 2.5s. Active characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane's Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane's Blood reaches or goes over a certain percentage of Dehya's Max HP, she will stop mitigating DMG in this way.
Only 1 Fiery Sanctum created by Dehya herself can exist at the same time.
Walk this fiery ordeal with me and purge all impurity, just as a beast of flames that must descend from the blaze.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Indomitable Flame DMG | 112.9% | 121.3% | 129.8% | 141.1% | 149.6% | 158.0% | 169.3% | 180.6% | 191.9% | 203.2% | 214.5% | 225.8% | 239.9% | 254.0% | 268.1% |
| Ranging Flame DMG | 132.8% | 142.8% | 152.7% | 166.0% | 176.0% | 185.9% | 199.2% | 212.5% | 225.8% | 239.0% | 252.3% | 265.6% | 282.2% | 298.8% | 315.4% |
| Field DMG | 60.2% ATK+1.03% Max HP | 64.7% ATK+1.11% Max HP | 69.2% ATK+1.19% Max HP | 75.3% ATK+1.29% Max HP | 79.8% ATK+1.37% Max HP | 84.3% ATK+1.44% Max HP | 90.3% ATK+1.55% Max HP | 96.3% ATK+1.65% Max HP | 102.3% ATK+1.75% Max HP | 108.4% ATK+1.86% Max HP | 114.4% ATK+1.96% Max HP | 120.4% ATK+2.06% Max HP | 127.9% ATK+2.19% Max HP | 135.5% ATK+2.32% Max HP | 143.0% ATK+2.45% Max HP |
| Mitigation | 32.0% | 34.0% | 36.0% | 38.0% | 40.0% | 42.0% | 44.0% | 46.0% | 48.0% | 50.0% | 52.0% | 54.0% | 56.0% | 56.0% | 56.0% |
| Redmane's Blood Maximum | 200.0% Max HP | 200.0% Max HP | 200.0% Max HP | 200.0% Max HP | 200.0% Max HP | 200.0% Max HP | 200.0% Max HP | 200.0% Max HP | 200.0% Max HP | 200.0% Max HP | 200.0% Max HP | 200.0% Max HP | 200.0% Max HP | 200.0% Max HP | 200.0% Max HP |
| Field Duration | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s |
| CD | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s |

Unleashing her burning anger and casting her inconvenient blade aside, Dehya enters the Blazing Lioness state and increases her resistance to interruption. In this state, Dehya will automatically and continuously unleash the Flame-Mane's Fists, dealing Pyro DMG based on her ATK and Max HP, and when its duration ends, she will unleash an Incineration Drive, dealing AoE Pyro DMG based on her ATK and Max HP. If a Fiery Sanctum field created by Dehya's own Elemental Skill "Molten Inferno" exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness's duration expires. This field will take on the retrieved field's duration at the moment of its retrieval. In this state, Dehya will be unable to cast her Elemental Skill, or perform Normal, Charged, and Plunging Attacks. "Normal Attack: Sandstorm Assault" and Elemental Skill "Molten Inferno" will be replaced by "Roaring Barrage."
Roaring Barrage Unleashing Roaring Barrage within 0.4s after each Flame-Mane's Fist strike will increase the speed at which the next Flame-Mane's Fist strike will be triggered.
Even the flowing flames must obey her rage and at her command become her fangs and claws.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Flame-Mane's Fist DMG | 98.7% ATK+1.69% Max HP | 106.1% ATK+1.82% Max HP | 113.5% ATK+1.95% Max HP | 123.4% ATK+2.11% Max HP | 130.8% ATK+2.24% Max HP | 138.2% ATK+2.37% Max HP | 148.0% ATK+2.54% Max HP | 157.9% ATK+2.71% Max HP | 167.8% ATK+2.88% Max HP | 177.7% ATK+3.05% Max HP | 187.5% ATK+3.21% Max HP | 197.4% ATK+3.38% Max HP | 209.7% ATK+3.60% Max HP | 222.1% ATK+3.81% Max HP | 234.4% ATK+4.02% Max HP |
| Incineration Drive DMG | 139.3% ATK+2.39% Max HP | 149.7% ATK+2.57% Max HP | 160.2% ATK+2.75% Max HP | 174.1% ATK+2.99% Max HP | 184.6% ATK+3.16% Max HP | 195.0% ATK+3.34% Max HP | 209.0% ATK+3.58% Max HP | 222.9% ATK+3.82% Max HP | 236.8% ATK+4.06% Max HP | 250.7% ATK+4.30% Max HP | 264.7% ATK+4.54% Max HP | 278.6% ATK+4.78% Max HP | 296.0% ATK+5.07% Max HP | 313.4% ATK+5.37% Max HP | 330.8% ATK+5.67% Max HP |
| Duration | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s |
| CD | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s |
| Energy Cost | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 |

Within 6 seconds after Dehya retrieves the Fiery Sanctum field through Molten Inferno: Ranging Flame or Leonine Bite, she will take 60% less DMG when receiving DMG from Redmane's Blood. This effect can be triggered once every 2s. Additionally, within 9s after Dehya unleashes Molten Inferno: Indomitable Flame, she will grant all party members the Gold-Forged Form state. This state will further increase a character's resistance to interruption when they are within the Fiery Sanctum field. Gold-Forged Form can be activated once every 18s.

When her HP is less than 40%, Dehya will recover 20% of her Max HP and will restore 6% of her Max HP every 2s for the next 10s. This effect can be triggered once every 20s.

During the day (06:00 – 18:00), your party members gain the Swift Stride effect: Movement SPD increased by 10%. Does not take effect in Domains, Trounce Domains, or Spiral Abyss. Swift Stride does not stack.
Level 90 and every talent to 10
5,377,500
Mora 17 material lines
Ascension to 90
420,000
Mora 9 materials · 6 steps
All 3 talents to 10
4,957,500
Mora 3× the single-talent bill
20,000Mora
40,000Mora
60,000Mora
80,000Mora
100,000Mora
120,000Mora
Total to level 90
420,000 Mora
12,500Mora
17,500Mora
25,000Mora
30,000Mora
37,500Mora
120,000Mora
260,000Mora
450,000Mora
700,000Mora
One talent to 10
1,652,500 Mora
All 3 talents to 10
4,957,500 Mora
C1Dehya's Max HP is increased by 20%, and she deals bonus DMG based on her Max HP when using the following attacks: · Molten Inferno's DMG will be increased by 3.6% of her Max HP. · Leonine Bite's DMG will be increased by 6% of her Max HP.
C2When Dehya uses Molten Inferno: Ranging Flame, the duration of the recreated Fiery Sanctum field will be increased by 6s. Additionally, when a Fiery Sanctum exists on the field, DMG dealt by its next coordinated attack will be increased by 50% when active character(s) within the Fiery Sanctum field are attacked.
C3Increases the Level of Leonine Bite by 3. Maximum upgrade level is 15.
C4When Flame-Mane's Fist and Incineration Drive attacks unleashed during Leonine Bite hit opponents, they will restore 1.5 Energy for Dehya and 2.5% of her Max HP. This effect can be triggered once every 0.2s.
C5Increases the Level of Molten Inferno by 3. Maximum upgrade level is 15.
C6The CRIT Rate of Leonine Bite is increased by 10%. Additionally, after a Flame-Mane's Fist attack hits an opponent and deals CRIT Hits during a single Blazing Lioness state, it will cause the CRIT DMG of Leonine Bite to increase by 15% for the rest of Blazing Lioness's duration and extend that duration by 0.5s. This effect can be triggered every 0.2s. The duration can be extended for a maximum of 2s and CRIT DMG can be increased by a maximum of 60% this way.

Dehya's outfit. It is said when the lion roars, even the scorching sun will quiver. Though Dehya is long past the age of believing in such stories, it doesn't stop her from gazing upon the sun sinking below the sands, reminiscing about the tales and storytellers of her childhood.
Names, descriptions and art from the game data. Pick an outfit on the stage to see it full size.
Dehya is a 5-star Pyro character from Sumeru who uses a claymore, released in version 3.5.
Dehya's abilities multiply HP. That is read from the scaling rows on the Elemental Skill and Burst, not from the ability description, so it reflects what the game actually multiplies rather than what the text mentions.
Beacon of the Reed Sea is the closest fit on the data: it is a 5-star claymore with CRIT Rate as its ascension stat, and its passive acts on HP. The Bell is the best 4-star alternative.
Crimson Witch of Flames. Its 2-piece bonus is: Pyro DMG Bonus +15% Its 4-piece bonus is: Increases Overloaded, Burning, and Burgeon DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks.
Taking one talent from level 1 to 10 costs 1,652,500 Mora and 38× Philosophies of Praxis among other materials. The Materials tab lists every item per level.
The Flame Incandescent: Dehya's Max HP is increased by 20%, and she deals bonus DMG based on her Max HP when using the following attacks: · Molten Inferno's DMG will be increased by 3.6% of her Max HP. · Leonine Bite's DMG will be increased by 6% of her Max HP.