Kinich team
BurningStands in for DurinDendro carry with two Pyro units to keep Burning up, and Iansan for ATK.

Court of Fontaine
Build guide · Genshin Impact
A Thousand Scents Traced
The best Emilie build in Genshin Impact (Version 7.0) is Bloodsoaked Ruins with Deepwood Memories. Updated August 22, 2026
Also works: Crimson Moon's Semblance, Primordial Jade Winged-Spear, Royal Spear, Prospector's Drill
#1
Normal Attack
Max first
#2
Elemental Skill
Then
#3
Elemental Burst
Next
Dendro carry with two Pyro units to keep Burning up, and Iansan for ATK.
Genshin Impact 5★ Dendro Polearm Main DPS
Bloodsoaked Ruins is the closest fit on the game's own numbers: Emilie's kit multiplies ATK, and a weapon is ranked here on whether its ascension stat and its passive act on that stat. Calamity Queller, Lithic Spear and Crimson Moon's Semblance come next. No playtested ranking has been imported for Emilie, so this is arithmetic over the kit data rather than a damage measurement.
Run Deepwood Memories on Emilie, with A Day Carved From Rising Winds and Disenchantment in Deep Shadow behind it. Main stats are ATK% sands, Dendro DMG Bonus goblet, CRIT Rate / CRIT DMG circlet. Roll substats in the order CRIT Rate > CRIT DMG > ATK% > Energy Recharge.
Talent priority is Normal Attack > Elemental Skill > Elemental Burst. The Elemental Burst costs 50 energy, which is what an Energy Recharge target has to clear.
Emilie stands in for Durin in the Kinich team, alongside Kinich, Nicole and Iansan.

Normal Attack Performs up to 4 consecutive spear strikes.
Charged Attack Consumes a certain amount of Stamina to perform an upward slash.
Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 48.6% | 52.5% | 56.5% | 62.1% | 66.1% | 70.6% | 76.8% | 83.0% | 89.2% | 96.0% | 102.8% | 109.5% | 116.3% | 123.1% | 129.9% |
| 2-Hit DMG | 44.9% | 48.5% | 52.2% | 57.4% | 61.1% | 65.3% | 71.0% | 76.7% | 82.5% | 88.7% | 95.0% | 101.3% | 107.5% | 113.8% | 120.1% |
| 3-Hit DMG | 59.3% | 64.1% | 69.0% | 75.8% | 80.7% | 86.2% | 93.8% | 101.4% | 108.9% | 117.2% | 125.5% | 133.8% | 142.0% | 150.3% | 158.6% |
| 4-Hit DMG | 75.1% | 81.2% | 87.3% | 96.1% | 102.2% | 109.2% | 118.8% | 128.4% | 138.0% | 148.5% | 158.9% | 169.4% | 179.9% | 190.4% | 200.9% |
| Charged Attack DMG | 91.3% | 98.8% | 106.2% | 116.8% | 124.3% | 132.8% | 144.4% | 156.1% | 167.8% | 180.5% | 193.3% | 206.0% | 218.8% | 231.5% | 244.3% |
| Charged Attack Stamina Cost | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 |
| Plunge DMG | 63.9% | 69.1% | 74.3% | 81.8% | 87.0% | 92.9% | 101.1% | 109.3% | 117.5% | 126.4% | 135.3% | 144.2% | 153.1% | 162.1% | 171.0% |
| Low/High Plunge DMG | 127.8%/159.7% | 138.2%/172.7% | 148.6%/185.7% | 163.5%/204.2% | 173.9%/217.2% | 185.8%/232.1% | 202.2%/252.5% | 218.5%/272.9% | 234.9%/293.4% | 252.7%/315.6% | 270.5%/337.9% | 288.4%/360.2% | 306.2%/382.5% | 324.1%/404.8% | 341.9%/427.0% |

Creates a Lumidouce Case that deals AoE Dendro DMG.
Lumidouce Case · Fires Puffs of Puredew at nearby opponents at intervals, dealing Dendro DMG. · When nearby opponents are affected by Burning, they will give off Scents at intervals, and 1 Scent can be created this way every 2s. The Lumidouce Case collects nearby Scents. The Lumidouce Case will level up after gathering 2 of them, after which it will fire 1 extra Puff of Puredew when firing, while the DMG dealt by and DMG AoE of the above attack will also be increased. · 1 Lumidouce Case created by Emilie herself can exist at any one time. The Case starts at Level 1 and can go up to Level 2. If the Case does not collect any Scents for 8s while it is on the field, it will go back to Level 1.
Arkhe: Pneuma At intervals, after Emilie creates a Lumidouce Case this way, a Spiritbreath Thorn will descend in front of her and pierce her opponent, dealing Pneuma-aligned Dendro DMG.
"The world is an endless harmony of fragrance, color, and song."
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 47.1% | 50.6% | 54.1% | 58.9% | 62.4% | 65.9% | 70.6% | 75.3% | 80.0% | 84.7% | 89.5% | 94.2% | 100.0% | 105.9% | 111.8% |
| Level 1 Lumidouce Case Attack DMG | 39.6% | 42.6% | 45.5% | 49.5% | 52.5% | 55.4% | 59.4% | 63.4% | 67.3% | 71.3% | 75.2% | 79.2% | 84.2% | 89.1% | 94.0% |
| Level 2 Lumidouce Case Attack DMG | 84.0%×2 | 90.3%×2 | 96.6%×2 | 105.0%×2 | 111.3%×2 | 117.6%×2 | 126.0%×2 | 134.4%×2 | 142.8%×2 | 151.2%×2 | 159.6%×2 | 168.0%×2 | 178.5%×2 | 189.0%×2 | 199.5%×2 |
| Lumidouce Case Duration | 22.0s | 22.0s | 22.0s | 22.0s | 22.0s | 22.0s | 22.0s | 22.0s | 22.0s | 22.0s | 22.0s | 22.0s | 22.0s | 22.0s | 22.0s |
| Spiritbreath Thorn DMG | 38.5% | 41.4% | 44.3% | 48.1% | 51.0% | 53.9% | 57.8% | 61.6% | 65.5% | 69.3% | 73.2% | 77.0% | 81.9% | 86.7% | 91.5% |
| Spiritbreath Thorn Interval | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s |
| Skill CD | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s |

Guiding the fragrances collected within the Case, Emilie converts them into pure Dendro energy, creating a Level 3 Lumidouce Case and stowing existing Cases away. While it exists, the Level 3 Lumidouce Case will not gather nearby Scents, but it will continuously cause Scented Dew to descend, attacking opponents within range and dealing Dendro DMG. During this time, 1 drop of Scented Dew will descend every 0.3 seconds, and 1 opponent can become the target every 0.7 seconds. When the duration ends, a Level 1 Lumidouce Case will be recreated. If a Lumidouce Case was stowed away when using Aromatic Explication, then the Case that was stowed away will be deployed instead, and its duration will be reset. While Aromatic Explication is active, the Elemental Skill "Fragrance Extraction" will not create a Lumidouce Case.
No matter the perfume, it will begin to change the instant it comes into contact with the air, before finally dissipating amidst the whispers of wind, trees, and grass. In that sense, no two people will appreciate the exact same fragrance. So it is for the paths taken by all who live. In that sense, you can consider perfumes an explication of human life.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level 3 Lumidouce Case Attack DMG | 217.2% | 233.5% | 249.8% | 271.5% | 287.8% | 304.1% | 325.8% | 347.5% | 369.2% | 391.0% | 412.7% | 434.4% | 461.6% | 488.7% | 515.9% |
| Level 3 Lumidouce Case Duration | 2.8s | 2.8s | 2.8s | 2.8s | 2.8s | 2.8s | 2.8s | 2.8s | 2.8s | 2.8s | 2.8s | 2.8s | 2.8s | 2.8s | 2.8s |
| CD | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s |
| Energy Cost | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 |

Each time it collects 2 Scents, the Level 2 Lumidouce Case will consume Scents and release Cleardew Cologne that deals AoE Dendro DMG equal to 600% of Emilie's ATK to opponents. This DMG is not considered Elemental Skill DMG.

Emilie deals increased DMG to Burning opponents based on her ATK, with every 1,000 ATK increasing DMG dealt by 15%. The maximum DMG bonus that can be gained this way is 36%.

When the Lumidouce Case created by Emilie is on the field, all party members gain 85% Pyro RES against Burning DMG.
Level 90 and every talent to 10
5,377,500
Mora 17 material lines
Ascension to 90
420,000
Mora 9 materials · 6 steps
All 3 talents to 10
4,957,500
Mora 3× the single-talent bill
20,000Mora
40,000Mora
60,000Mora
80,000Mora
100,000Mora
120,000Mora
Total to level 90
420,000 Mora
12,500Mora
17,500Mora
25,000Mora
30,000Mora
37,500Mora
120,000Mora
260,000Mora
450,000Mora
700,000Mora
One talent to 10
1,652,500 Mora
All 3 talents to 10
4,957,500 Mora
C1Increases the DMG dealt by Fragrance Extraction and her Ascension Talent's Cleardew Cologne "Lingering Fragrance" by 20%. The latter requires unlocking said Ascension Talent first. Additionally, when nearby party members trigger the Burning reaction on opponents or deal Dendro DMG to Burning opponents, they will generate an additional Scent. This effect can be triggered once every 2.9s.
C2When Fragrance Extraction, Aromatic Explication, or Cleardew Cologne produced by the Ascension Talent "Lingering Fragrance" (the last of which requires Ascension Talent activation) hits opponents, those opponents' Dendro RES is decreased by 30% for 10s.
C3Increases the Level of Fragrance Extraction by 3. Maximum upgrade level is 15.
C4Aromatic Explication's duration is increased by 2s. The interval between opponents being selected as the target for Scented Dew is decreased by 0.3s.
C5Increases the Level of Aromatic Explication by 3. Maximum upgrade level is 15.
C6When using Fragrance Extraction or Aromatic Explication, Emilie will gain Abiding Fragrance for 5s. While this is active, after Emilie uses Normal or Charged Attacks, she will generate 1 Scent, and her Normal and Charged Attack DMG will be converted into Dendro DMG that cannot be overridden, and the DMG dealt will be increased by 300% of Emilie's ATK.
The Abiding Fragrance effect will be removed after 4 Scents are created this way or after its duration expires. Abiding Fragrance can be triggered once every 12s.

Emilie's outfit. In homage to the launch of a classic perfume, the designer of this emerald-green dress drew inspiration from the concept of "tactual fragrances." It is now part of Emilie's collection.
Names, descriptions and art from the game data. Pick an outfit on the stage to see it full size.