Kinich’s Scalespiker Cannons are best fired by using a short Hold Skill rather than a Tap Skill, akin to performing a quick Physical Charged Attack with Bow characters. Releasing the input as soon as the Hold animation starts. This can make it easier to miss, especially against smaller enemies. Thus, Tap Skill can be considered if this is the case.
If Kinich is used with buffs that have limited durations such as Thrilling Tales of Dragon Slayers, Bennett’s Inspiration Field, or C4 Mona’s Omen, his Burst is usually saved until the end of his rotation if used at all, such as in cases where it would setup reactions or fill out spare time in rotations. If this is not the case, Kinich typically uses his Burst as available immediately after firing a Scalespiker Cannon. This allows his passive Nightsoul point generation to accumulate during the Burst’s animation.
Default Combo
5[N2shE]
This is Kinich’s default combo on most teams with good Burning uptime, using a short Hold on the Skill to speed up firing time.
N2 at Beginning
N2 E 5[N2shE]
This is Kinich’s default combo on most teams with good Burning uptime, using a short Hold on the Skill to speed up firing time.
Q at Beginning
Q E 5[N2shE]
This is Kinich’s default combo on most teams with good Burning uptime, using a short Hold on the Skill to speed up firing time.
N Normal AttackE Elemental SkillQ Elemental Burst