Skirk team
Cryo · FreezePlays HydroCryo carry with a second Cryo for resonance CRIT and two Hydro units to keep targets frozen and feed Furina’s buff.

Mondstadt
Build guide · Genshin Impact
Astral Reflection
The best Mona build in Genshin Impact (Version 7.0) is Thrilling Tales of Dragon Slayers with Celestial Gift. Updated August 22, 2026
Also works
Mona should stack as much Energy Recharge as she requires, and then some. To reliably access her Burst every rotation. CRIT Rate should be built when using Favonius Codex to trigger it reliably.
#1
Burst
Max first
Mona’s buffing can only scale further with investment into her Elemental Burst, which increases the DMG bonus and duration of the Omen effect. Her Normal Attack talent can be considered at C6 if playing Mona as a DPS. Her Skill is entirely unnecessary to level for Mona’s functionality.
Cryo carry with a second Cryo for resonance CRIT and two Hydro units to keep targets frozen and feed Furina’s buff.
Genshin Impact 5★ Hydro Catalyst Support
Thrilling Tales of Dragon Slayers tops the weapon ranking for Mona at R5, ahead of Favonius Codex and Prototype Amber. That order is prydwen.gg's, measured in play and rephrased here; every row of it sits under Weapons below.
Run Celestial Gift on Mona, with Noblesse Oblige behind it. Main stats are Energy Recharge sands, Anything goblet, CRIT Rate / Anything circlet. Roll substats in the order ER.
Talent priority is Burst. The Elemental Burst costs 60 energy, which is what an Energy Recharge target has to clear.
Mona plays Hydro in the Skirk team, alongside Skirk, Escoffier and Furina.

Normal Attack Performs up to 4 water splash attacks that deal Hydro DMG.
Charged Attack Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time.
Plunging Attack Gathering the might of Hydro, Mona plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 37.6% | 40.4% | 43.2% | 47.0% | 49.8% | 52.6% | 56.4% | 60.2% | 63.9% | 67.7% | 71.4% | 75.2% | 79.9% | 84.6% | 89.3% |
| 2-Hit DMG | 36.0% | 38.7% | 41.4% | 45.0% | 47.7% | 50.4% | 54.0% | 57.6% | 61.2% | 64.8% | 68.4% | 72.0% | 76.5% | 81.0% | 85.5% |
| 3-Hit DMG | 44.8% | 48.2% | 51.5% | 56.0% | 59.4% | 62.7% | 67.2% | 71.7% | 76.2% | 80.6% | 85.1% | 89.6% | 95.2% | 100.8% | 106.4% |
| 4-Hit DMG | 56.2% | 60.4% | 64.6% | 70.2% | 74.4% | 78.6% | 84.2% | 89.9% | 95.5% | 101.1% | 106.7% | 112.3% | 119.3% | 126.4% | 133.4% |
| Charged Attack DMG | 149.7% | 160.9% | 172.2% | 187.2% | 198.4% | 209.6% | 224.6% | 239.6% | 254.5% | 269.5% | 285.1% | 305.4% | 325.8% | 346.2% | 366.5% |
| Charged Attack Stamina Cost | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 |
| Plunge DMG | 56.8% | 61.5% | 66.1% | 72.7% | 77.3% | 82.6% | 89.9% | 97.1% | 104.4% | 112.3% | 120.3% | 128.2% | 136.1% | 144.1% | 152.0% |
| Low/High Plunge DMG | 113.6%/141.9% | 122.9%/153.5% | 132.1%/165.0% | 145.3%/181.5% | 154.6%/193.1% | 165.2%/206.3% | 179.7%/224.5% | 194.2%/242.6% | 208.8%/260.8% | 224.6%/280.6% | 240.5%/300.4% | 256.3%/320.2% | 272.2%/340.0% | 288.0%/359.8% | 303.9%/379.6% |

Creates an illusory Phantom of Fate from coalesced waterspouts.
Phantom Has the following special properties: · Continuously taunts nearby opponents, attracting their fire. · Continuously deals Hydro DMG to nearby opponents. · When its duration expires, the Phantom explodes, dealing AoE Hydro DMG.
Hold Utilizes water currents to move backwards swiftly before conjuring a Phantom.
Only one Phantom created by Mirror Reflection of Doom can exist at any time.
Skilled astrologers have always dreamed of using a phantom facsimile of themselves to ward off imminent ill fate, but Mona must be the first to make such a mockery of it in all of Teyvat.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DoT | 32.0% | 34.4% | 36.8% | 40.0% | 42.4% | 44.8% | 48.0% | 51.2% | 54.4% | 57.6% | 60.8% | 64.0% | 68.0% | 72.0% | 76.0% |
| Explosion DMG | 132.8% | 142.8% | 152.7% | 166.0% | 176.0% | 185.9% | 199.2% | 212.5% | 225.8% | 239.0% | 252.3% | 265.6% | 282.2% | 298.8% | 315.4% |
| CD | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s |

Mona summons the sparkling waves and creates a reflection of the starry sky, applying the Illusory Bubble status to opponents in a large AoE.
Illusory Bubble Traps opponents inside a pocket of destiny and also makes them Wet. Renders weaker opponents immobile. When an opponent affected by Illusory Bubble sustains DMG, it has the following effects: · Applies an Omen to the opponent, which gives a DMG Bonus, also increasing the DMG of the attack that causes it. · Removes the Illusory Bubble, dealing Hydro DMG in the process.
Omen During its duration, increases DMG taken by opponents.
It was from the time that gods first traced the lights in the heavens with their eyes that the notion of "fate" was born.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Illusory Bubble Duration | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s |
| Illusory Bubble Explosion DMG | 442.4% | 475.6% | 508.8% | 553.0% | 586.2% | 619.4% | 663.6% | 707.8% | 752.1% | 796.3% | 840.6% | 884.8% | 940.1% | 995.4% | 1050.7% |
| DMG Bonus | 42.0% | 44.0% | 46.0% | 48.0% | 50.0% | 52.0% | 54.0% | 56.0% | 58.0% | 60.0% | 60.0% | 60.0% | 60.0% | 60.0% | 60.0% |
| Omen Duration | 4.0s | 4.0s | 4.0s | 4.5s | 4.5s | 4.5s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s |
| CD | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s |
| Energy Cost | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |

Alternate Sprint Mona cloaks herself within the water's flow, consuming Stamina to move rapidly.
When under the effect of Illusory Torrent, Mona can move at high speed on water. Applies the Wet status to nearby opponents when she reappears.
This is something that Mona can do, but her teacher cannot. Well, but it's not as if her teacher would pursue any matter concerning Hydro Visions anyway...
| Attribute | 1 |
|---|---|
| Activation Stamina Consumption | 10.00 |
| Stamina Drain | 15.00/s |

After she has used Illusory Torrent for 2s, if there are any opponents nearby, Mona will automatically create a Phantom. A Phantom created in this manner lasts for 2s, and its explosion DMG is equal to 50% of Mirror Reflection of Doom.

Increases Mona's Hydro DMG Bonus by a degree equivalent to 20% of her Energy Recharge rate.

When Mona crafts Weapon Ascension Materials, she has a 25% chance to refund a portion of the crafting materials used.

After completing Witch's Homework: Of Untested Insight, Mona will become a Hexerei character. When the party includes at least 2 Hexerei characters, you will gain the Hexerei: Secret Rite effect, which enhances Hexerei characters.
Hexerei: Secret Rite When Mona's Normal Attacks or Charged Attacks hit an opponent, she gains 1 stack of Astral Glow of Mercury, for 8s. Max 3 stacks. This effect can grant at most one stack every 0.1s. When other party members trigger a Vaporize reaction on an enemy, all Astral Glow of Mercury stacks are consumed. Each stack consumed increases the damage of that Vaporize reaction by 5%. Additionally, when Mona's Normal Attacks or Charged Attacks hit an opponent, the enemy's Omen duration is extended by 2s. This effect can trigger at most once every 0.5s, and can extend the Omen by up to 8s through this method.
Level 90 and every talent to 10
7,030,000
Mora 17 material lines
Ascension to 90
420,000
Mora 9 materials · 6 steps
All 4 talents to 10
6,610,000
Mora 4× the single-talent bill
20,000Mora
40,000Mora
60,000Mora
80,000Mora
100,000Mora
120,000Mora
Total to level 90
420,000 Mora
12,500Mora
17,500Mora
25,000Mora
30,000Mora
37,500Mora
120,000Mora
260,000Mora
450,000Mora
700,000Mora
One talent to 10
1,652,500 Mora
All 4 talents to 10
6,610,000 Mora
C1When any of your own party members hits an opponent affected by an Omen, the effects of Hydro-related Elemental Reactions are enhanced for 8s: · Electro-Charged DMG increases by 15%, Lunar-Charged DMG increases by 15%, Vaporize DMG increases by 15%, Hydro Swirl DMG increases by 15%, Lunar-Crystallize DMG increases by 15%. · Frozen duration is extended by 15%.
C2When a Normal Attack hits, there is a 20% chance that it will be automatically followed by a Charged Attack. This effect can only occur once every 5s.
C3Increases the Level of Stellaris Phantasm by 3. Maximum upgrade level is 15.
C4When any party member attacks an opponent affected by an Omen, their CRIT Rate is increased by 15%.
C5Increases the Level of Mirror Reflection of Doom by 3. Maximum upgrade level is 15.
C6Upon entering Illusory Torrent, Mona gains a 60% increase to the DMG of her next Charged Attack per second of movement. A maximum DMG Bonus of 180% can be achieved in this manner. The effect lasts for no more than 8s.

Mona's outfit. A light astrologist's outfit that does away with superfluous fabric to provide top quality at an affordable price.

Mona's outfit. A costume made specifically to encompass the astrological concept of "the destined moment," thanks to the 30% discount ticket she got from the celestial globe refund.
Names, descriptions and art from the game data. Pick an outfit on the stage to see it full size.