Nefer team
Dendro · BloomPlays Off-field DendroDendro carry with Hydro from Columbina for Bloom, and two Dendro supports for resonance and constant Dendro on field.

Sumeru City
Build guide · Genshin Impact
Physic of Purity
The best Nahida build in Genshin Impact (Version 7.0) is Reliquary of Truth with Deepwood Memories. Updated August 28, 2026
Also works: Nightweaver's Looking Glass, Starcaller's Watch, The Widsith, Clash of Kings
#1
Elemental Burst
Max first
#2
Elemental Skill
Then
#3
Normal Attack
Next
Dendro carry with Hydro from Columbina for Bloom, and two Dendro supports for resonance and constant Dendro on field.
Two Hydro and two Dendro only, which is what Nilou’s Bountiful Cores ask for — Bloom with no other element on the team.
Three Geo units for the resonance shield and damage bonus, with Columbina adding Hydro application around Zibai.
Electro carry with Hydro from Columbina for Electro-Charged, a second Electro for resonance, and Anemo to swirl and group.
Hydro carry with Xilonen’s shred, Furina’s damage bonus from a second Hydro, and Ororon’s Electro for Electro-Charged.
Hydro carry with two Electro units for Electro-Charged and resonance, and Anemo to swirl across the pack.
Genshin Impact 5★ Dendro Catalyst Sub DPS
Reliquary of Truth is the closest fit on the game's own numbers: Nahida's kit multiplies Elemental Mastery, and a weapon is ranked here on whether its ascension stat and its passive act on that stat. A Thousand Floating Dreams, Dawning Frost and Nightweaver's Looking Glass come next. No playtested ranking has been imported for Nahida, so this is arithmetic over the kit data rather than a damage measurement.
Run Deepwood Memories on Nahida, with Celestial Gift and Emblem of Severed Fate behind it. Main stats are Elemental Mastery sands, Dendro DMG Bonus goblet, CRIT Rate / CRIT DMG circlet. Roll substats in the order CRIT Rate > CRIT DMG > Elemental Mastery > Energy Recharge.
Talent priority is Elemental Burst > Elemental Skill > Normal Attack. The Elemental Burst costs 50 energy, which is what an Energy Recharge target has to clear.
Nahida plays Off-field Dendro in the Nefer team, alongside Nefer, Columbina and Lauma.

Normal Attack Performs up to 4 attacks that deal Dendro DMG to opponents in front of her.
Charged Attack Consumes a certain amount of Stamina to deal AoE Dendro DMG to opponents in front of her after a short casting time.
Plunging Attack Calling upon the might of Dendro, Nahida plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Dendro DMG upon impact with the ground.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 40.3% | 43.3% | 46.4% | 50.4% | 53.4% | 56.4% | 60.5% | 64.5% | 68.5% | 72.5% | 76.6% | 80.6% | 85.6% | 90.7% | 95.7% |
| 2-Hit DMG | 37.0% | 39.7% | 42.5% | 46.2% | 49.0% | 51.8% | 55.5% | 59.2% | 62.9% | 66.6% | 70.3% | 73.9% | 78.6% | 83.2% | 87.8% |
| 3-Hit DMG | 45.9% | 49.3% | 52.8% | 57.3% | 60.8% | 64.2% | 68.8% | 73.4% | 78.0% | 82.6% | 87.2% | 91.7% | 97.5% | 103.2% | 109.0% |
| 4-Hit DMG | 58.4% | 62.8% | 67.2% | 73.0% | 77.4% | 81.8% | 87.6% | 93.5% | 99.3% | 105.1% | 111.0% | 116.8% | 124.1% | 131.4% | 138.7% |
| Charged Attack DMG | 132.0% | 141.9% | 151.8% | 165.0% | 174.9% | 184.8% | 198.0% | 211.2% | 224.4% | 237.6% | 250.8% | 264.0% | 280.5% | 297.0% | 313.5% |
| Charged Attack Stamina Cost | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 |
| Plunge DMG | 56.8% | 61.5% | 66.1% | 72.7% | 77.3% | 82.6% | 89.9% | 97.1% | 104.4% | 112.3% | 120.3% | 128.2% | 136.1% | 144.1% | 152.0% |
| Low/High Plunge DMG | 113.6%/141.9% | 122.9%/153.5% | 132.1%/165.0% | 145.3%/181.5% | 154.6%/193.1% | 165.2%/206.3% | 179.7%/224.5% | 194.2%/242.6% | 208.8%/260.8% | 224.6%/280.6% | 240.5%/300.4% | 256.3%/320.2% | 272.2%/340.0% | 288.0%/359.8% | 303.9%/379.6% |

Sends forth karmic bonds of wood and tree from her side, dealing AoE Dendro DMG and marking up to 8 opponents hit with the Seed of Skandha. When held, this skill will trigger differently.
Hold Enters Aiming Mode, which will allow you to select a limited number of opponents within a limited area. During this time, Nahida's resistance to interruption will be increased. When released, this skill deals Dendro DMG to these opponents and marks them with the Seed of Skandha. Aiming Mode will last up to 5s and can select a maximum of 8 opponents.
Seed of Skandha Opponents who have been marked by the Seed of Skandha will be linked to one another up till a certain distance. After you trigger Elemental Reactions on opponents who are affected by the Seeds of Skandha or when they take DMG from Dendro Cores (including Burgeon and Hyperbloom DMG), Nahida will unleash Tri-Karma Purification on the opponents and all connected opponents, dealing Dendro DMG based on her ATK and Elemental Mastery. You can trigger at most 1 Tri-Karma Purification within a short period of time.
Lo, the god of grass and trees shines her ultimate truth into the void, illuminating the origin and destruction of the three karmas.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Press DMG | 98.4% | 105.8% | 113.2% | 123.0% | 130.4% | 137.8% | 147.6% | 157.4% | 167.3% | 177.1% | 187.0% | 196.8% | 209.1% | 221.4% | 233.7% |
| Hold DMG | 130.4% | 140.2% | 150.0% | 163.0% | 172.8% | 182.6% | 195.6% | 208.6% | 221.7% | 234.7% | 247.8% | 260.8% | 277.1% | 293.4% | 309.7% |
| Tri-Karma Purification DMG | 103.2% ATK+206.4% Elemental Mastery | 110.9% ATK+221.9% Elemental Mastery | 118.7% ATK+237.4% Elemental Mastery | 129.0% ATK+258.0% Elemental Mastery | 136.7% ATK+273.5% Elemental Mastery | 144.5% ATK+289.0% Elemental Mastery | 154.8% ATK+309.6% Elemental Mastery | 165.1% ATK+330.2% Elemental Mastery | 175.4% ATK+350.9% Elemental Mastery | 185.8% ATK+371.5% Elemental Mastery | 196.1% ATK+392.2% Elemental Mastery | 206.4% ATK+412.8% Elemental Mastery | 219.3% ATK+438.6% Elemental Mastery | 232.2% ATK+464.4% Elemental Mastery | 245.1% ATK+490.2% Elemental Mastery |
| Tri-Karma Purification Trigger Interval | 2.5s | 2.5s | 2.5s | 2.5s | 2.5s | 2.5s | 2.5s | 2.5s | 2.5s | 2.5s | 2.5s | 2.5s | 2.5s | 2.5s | 2.5s |
| Seed of Skandha Duration | 25.0s | 25.0s | 25.0s | 25.0s | 25.0s | 25.0s | 25.0s | 25.0s | 25.0s | 25.0s | 25.0s | 25.0s | 25.0s | 25.0s | 25.0s |
| Press CD | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s |
| Hold CD | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s |

Manifests the Court of Dreams and expands the Shrine of Maya.
When the Shrine of Maya field is unleashed, the following effects will be separately unleashed based on the Elemental Types present within the party. · Pyro: While Nahida remains within the Shrine of Maya, the DMG dealt by Tri-Karma Purification from "All Schemes to Know" is increased. · Electro: While Nahida remains within the Shrine of Maya, the interval between each Tri-Karma Purification from "All Schemes to Know" is decreased. · Hydro: The Shrine of Maya's duration is increased.
If there are at least 2 party members of the aforementioned Elemental Types present when the field is deployed, the aforementioned effects will be increased further.
Even if Nahida is not on the field, these bonuses will still take effect so long as party members are within the Shrine of Maya.
Perhaps all that dwell under the bowers of trees are naught but a fleeting upside-down dream in the eyes of the God of Wisdom.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Pyro: DMG Bonus | 1 Character 14.9% | 1 Character 16.0% | 1 Character 17.1% | 1 Character 18.6% | 1 Character 19.7% | 1 Character 20.8% | 1 Character 22.3% | 1 Character 23.8% | 1 Character 25.3% | 1 Character 26.8% | 1 Character 28.3% | 1 Character 29.8% | 1 Character 31.6% | 1 Character 33.5% | 1 Character 35.3% |
| Pyro: DMG Bonus | 2 Characters 22.3% | 2 Characters 24.0% | 2 Characters 25.7% | 2 Characters 27.9% | 2 Characters 29.6% | 2 Characters 31.2% | 2 Characters 33.5% | 2 Characters 35.7% | 2 Characters 37.9% | 2 Characters 40.2% | 2 Characters 42.4% | 2 Characters 44.6% | 2 Characters 47.4% | 2 Characters 50.2% | 2 Characters 53.0% |
| Electro: Trigger Interval Decrease | 1 Character 0.25s | 1 Character 0.27s | 1 Character 0.29s | 1 Character 0.31s | 1 Character 0.33s | 1 Character 0.35s | 1 Character 0.37s | 1 Character 0.40s | 1 Character 0.42s | 1 Character 0.45s | 1 Character 0.47s | 1 Character 0.50s | 1 Character 0.53s | 1 Character 0.56s | 1 Character 0.59s |
| Electro: Trigger Interval Decrease | 2 Characters 0.37s | 2 Characters 0.40s | 2 Characters 0.43s | 2 Characters 0.47s | 2 Characters 0.49s | 2 Characters 0.52s | 2 Characters 0.56s | 2 Characters 0.60s | 2 Characters 0.63s | 2 Characters 0.67s | 2 Characters 0.71s | 2 Characters 0.74s | 2 Characters 0.79s | 2 Characters 0.84s | 2 Characters 0.88s |
| Hydro: Duration Extension | 1 Character 3.34s | 1 Character 3.59s | 1 Character 3.85s | 1 Character 4.18s | 1 Character 4.43s | 1 Character 4.68s | 1 Character 5.02s | 1 Character 5.35s | 1 Character 5.68s | 1 Character 6.02s | 1 Character 6.35s | 1 Character 6.69s | 1 Character 7.11s | 1 Character 7.52s | 1 Character 7.94s |
| Hydro: Duration Extension | 2 Characters 5.02s | 2 Characters 5.39s | 2 Characters 5.77s | 2 Characters 6.27s | 2 Characters 6.65s | 2 Characters 7.02s | 2 Characters 7.52s | 2 Characters 8.03s | 2 Characters 8.53s | 2 Characters 9.03s | 2 Characters 9.53s | 2 Characters 10.03s | 2 Characters 10.66s | 2 Characters 11.29s | 2 Characters 11.91s |
| Base Duration | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s |
| CD | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s |
| Energy Cost | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 |

When unleashing Illusory Heart, the Shrine of Maya will gain the following effects: The Elemental Mastery of the active character within the field will be increased by 25% of the Elemental Mastery of the party member with the highest Elemental Mastery. You can gain a maximum of 250 Elemental Mastery in this manner.

Each point of Nahida's Elemental Mastery beyond 200 will grant 0.1% Bonus DMG and 0.03% CRIT Rate to Tri-Karma Purification from All Schemes to Know. A maximum of 80% Bonus DMG and 24% CRIT Rate can be granted to Tri-Karma Purification in this manner.

Nahida can use All Schemes to Know to interact with some harvestable items within a fixed AoE. This skill may even have some other effects...
Level 90 and every talent to 10
5,377,500
Mora 17 material lines
Ascension to 90
420,000
Mora 9 materials · 6 steps
All 3 talents to 10
4,957,500
Mora 3× the single-talent bill
20,000Mora
40,000Mora
60,000Mora
80,000Mora
100,000Mora
120,000Mora
Total to level 90
420,000 Mora
12,500Mora
17,500Mora
25,000Mora
30,000Mora
37,500Mora
120,000Mora
260,000Mora
450,000Mora
700,000Mora
One talent to 10
1,652,500 Mora
All 3 talents to 10
4,957,500 Mora
C1When the Shrine of Maya is unleashed and the Elemental Types of the party members are being tabulated, the count will add 1 to the number of Pyro, Electro, and Hydro characters respectively.
C2Opponents that are marked by Seeds of Skandha applied by Nahida herself will be affected by the following effects: · Burning, Bloom, Hyperbloom, and Burgeon Reaction DMG they receive can score CRIT Hits. CRIT Rate and CRIT DMG are fixed at 20% and 100% respectively. CRIT Rate from this effect stacks with CRIT Rate from similar effects that allow these Elemental Reactions to CRIT. · Within 8s of being affected by Quicken, Aggravate, or Spread, DEF is decreased by 30%. · The CRIT Rate and CRIT DMG of Lunar-Bloom DMG received are increased by 10% and 20% respectively.
C3Increases the Level of All Schemes to Know by 3. Maximum upgrade level is 15.
C4When 1/2/3/4 (or more) nearby opponents are affected by All Schemes to Know's Seeds of Skandha, Nahida's Elemental Mastery will be increased by 100/120/140/160.
C5Increases the Level of Illusory Heart by 3. Maximum upgrade level is 15.
C6When Nahida hits an opponent affected by All Schemes to Know's Seeds of Skandha with Normal or Charged Attacks after unleashing Illusory Heart, she will use Tri-Karma Purification: Karmic Oblivion on this opponent and all connected opponents, dealing Dendro DMG based on 200% of Nahida's ATK and 400% of her Elemental Mastery. DMG dealt by Tri-Karma Purification: Karmic Oblivion is considered Elemental Skill DMG and can be triggered once every 0.2s. This effect can last up to 10s and will be removed after Nahida has unleashed 6 instances of Tri-Karma Purification: Karmic Oblivion.

Nahida's outfit. Only the oracles that interpret knowledge may robe the God of Wisdom, and so even the smallest ornament is viewed by believers as holy writ.
Names, descriptions and art from the game data. Pick an outfit on the stage to see it full size.