Wanderer team
Anemo · SwirlLeadsAnemo carry with Pyro from Durin and Nicole to swirl, and Faruzan for Anemo resistance shred and damage.
The best Wanderer build in Genshin Impact (Version 7.0) is Vivid Notions with Desert Pavilion Chronicle. Updated August 22, 2026
Also works: Nocturne's Curtain Call, Kagura's Verity, Echoes of the Heart, Flowing Purity
#1
Normal Attack
Max first
#2
Elemental Skill
Then
#3
Elemental Burst
Next
Anemo carry with Pyro from Durin and Nicole to swirl, and Faruzan for Anemo resistance shred and damage.
Genshin Impact 5★ Anemo Catalyst Main DPS
Vivid Notions is the closest fit on the game's own numbers: Wanderer's kit multiplies ATK, and a weapon is ranked here on whether its ascension stat and its passive act on that stat. Reliquary of Truth, Royal Grimoire and Nocturne's Curtain Call come next. No playtested ranking has been imported for Wanderer, so this is arithmetic over the kit data rather than a damage measurement.
Run Desert Pavilion Chronicle on Wanderer, with Viridescent Venerer and A Day Carved From Rising Winds behind it. Main stats are ATK% sands, Anemo DMG Bonus goblet, CRIT Rate / CRIT DMG circlet. Roll substats in the order CRIT Rate > CRIT DMG > ATK% > Energy Recharge.
Talent priority is Normal Attack > Elemental Skill > Elemental Burst. The Elemental Burst costs 60 energy, which is what an Energy Recharge target has to clear.
The strongest team is Wanderer, Durin, Nicole and Faruzan, built around Wanderer — Anemo · Swirl.

Normal Attack Performs up to 3 attacks using wind blades, dealing Anemo DMG.
Charged Attack Consumes a certain amount of Stamina, gathers a build up of high wind pressure, and deals AoE Anemo DMG after a short casting time.
Plunging Attack Calling upon the power of Anemo, the Wanderer plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Anemo DMG upon impact with the ground.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 68.7% | 74.3% | 79.9% | 87.9% | 93.5% | 99.9% | 108.7% | 117.5% | 126.2% | 135.8% | 145.4% | 155.0% | 164.6% | 174.2% | 183.8% |
| 2-Hit DMG | 65.0% | 70.3% | 75.6% | 83.2% | 88.5% | 94.5% | 102.8% | 111.1% | 119.4% | 128.5% | 137.6% | 146.7% | 155.7% | 164.8% | 173.9% |
| 3-Hit DMG | 47.6%+47.6% | 51.5%+51.5% | 55.4%+55.4% | 60.9%+60.9% | 64.8%+64.8% | 69.3%+69.3% | 75.3%+75.3% | 81.4%+81.4% | 87.5%+87.5% | 94.2%+94.2% | 100.8%+100.8% | 107.5%+107.5% | 114.1%+114.1% | 120.8%+120.8% | 127.4%+127.4% |
| Charged Attack DMG | 132.1% | 142.0% | 151.9% | 165.1% | 175.0% | 184.9% | 198.1% | 211.3% | 224.5% | 237.7% | 251.0% | 264.2% | 280.7% | 297.2% | 313.7% |
| Charged Attack Stamina Cost | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 |
| Plunge DMG | 56.8% | 61.5% | 66.1% | 72.7% | 77.3% | 82.6% | 89.9% | 97.1% | 104.4% | 112.3% | 120.3% | 128.2% | 136.1% | 144.1% | 152.0% |
| Low/High Plunge DMG | 113.6%/141.9% | 122.9%/153.5% | 132.1%/165.0% | 145.3%/181.5% | 154.6%/193.1% | 165.2%/206.3% | 179.7%/224.5% | 194.2%/242.6% | 208.8%/260.8% | 224.6%/280.6% | 240.5%/300.4% | 256.3%/320.2% | 272.2%/340.0% | 288.0%/359.8% | 303.9%/379.6% |

Concentrates the power of the winds to break free from the shackles of the earth, dealing AoE Anemo DMG before leaping into the air and entering the Windfavored state.
Windfavored The Wanderer cannot perform Plunging Attacks in this state. When he uses Normal and Charged Attacks, they will be converted into Kuugo: Fushoudan and Kuugo: Toufukai respectively; the DMG they deal and their AoE will be increased, and their DMG will be considered Normal and Charged Attack DMG respectively. Kuugo: Toufukai will not consume Stamina. The Wanderer will hover persistently during this time. While this state is active, the Wanderer's movements gain the following properties: · Persistently consumes Kuugoryoku Points to maintain this hovering state. · When sprinting, additional Kuugoryoku Points will be consumed for the Wanderer to accelerate mid-air. Holding sprint will cause persistent Kuugoryoku Point consumption to maintain speed. This effect will replace his default sprint. · Jumping expends extra Kuugoryoku Points to increase hovering height. Holding jump will cause persistent Kuugoryoku Point consumption to keep increasing hovering height.
Running out of Kuugoryoku Points will end the Windfavored state. A second cast during the duration of Windfavored will also end it.
"The world dances in a weightless whirl, presenting a secret that can only be found in the flowers."
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 95.2% | 102.3% | 109.5% | 119.0% | 126.1% | 133.3% | 142.8% | 152.3% | 161.8% | 171.4% | 180.9% | 190.4% | 202.3% | 214.2% | 226.1% |
| Kuugo: Fushoudan DMG | 133.0% Normal Attack DMG | 135.0% Normal Attack DMG | 136.9% Normal Attack DMG | 139.5% Normal Attack DMG | 141.5% Normal Attack DMG | 143.5% Normal Attack DMG | 146.0% Normal Attack DMG | 148.6% Normal Attack DMG | 151.2% Normal Attack DMG | 153.7% Normal Attack DMG | 156.3% Normal Attack DMG | 158.9% Normal Attack DMG | 161.4% Normal Attack DMG | 164.0% Normal Attack DMG | 166.6% Normal Attack DMG |
| Kuugo: Toufukai DMG | 126.4% Charged Attack DMG | 128.0% Charged Attack DMG | 129.5% Charged Attack DMG | 131.6% Charged Attack DMG | 133.2% Charged Attack DMG | 134.8% Charged Attack DMG | 136.8% Charged Attack DMG | 138.9% Charged Attack DMG | 140.9% Charged Attack DMG | 143.0% Charged Attack DMG | 145.0% Charged Attack DMG | 147.1% Charged Attack DMG | 149.1% Charged Attack DMG | 151.2% Charged Attack DMG | 153.2% Charged Attack DMG |
| Initial Kuugoryoku Points | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| CD | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s |

Compresses the atmosphere into a singular vacuum that grinds all troubles away, dealing multiple instances of AoE Anemo DMG. If the character is in the Windfavored state due to the skill "Hanega: Song of the Wind," Windfavored state will end after casting.
"Bright be the narrowed gaze of the sky, casting its sight on dreams both past and present, like radiance washing over dust on the winds."
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 147.2%×5 | 158.2%×5 | 169.3%×5 | 184.0%×5 | 195.0%×5 | 206.1%×5 | 220.8%×5 | 235.5%×5 | 250.2%×5 | 265.0%×5 | 279.7%×5 | 294.4%×5 | 312.8%×5 | 331.2%×5 | 349.6%×5 |
| CD | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s |
| Energy Cost | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |

If Hanega: Song of the Wind comes into contact with Hydro/Pyro/Cryo/Electro when it is unleashed, this instance of the Windfavored state will obtain buffs according to the contacted element(s): · Hydro: Kuugoryoku Point cap increases by 20. · Pyro: ATK increases by 30%. · Cryo: CRIT Rate increases by 20%. · Electro: When Normal and Charged Attacks hit an opponent, 0.8 Energy will be restored. Energy can be restored this way once every 0.2s.
You can have up to 2 different kinds of these buffs simultaneously.

When the Wanderer hits opponents with Kuugo: Fushoudan or Kuugo: Toufukai in his Windfavored state, he has a 16% chance to obtain the Descent effect: The next time the Wanderer accelerates in mid-air while in this instance of the Windfavored state, this effect will be removed, this acceleration instance will not consume any Kuugoryoku Points, and he will fire off 4 wind arrows that deal 35% of his ATK as Anemo DMG each. For each Kuugo: Fushoudan and Kuugo: Toufukai that does not produce this effect, the next attack of those types will have a 12% increased chance of producing it. The calculation of the effect production is done once every 0.1s.

Mora expended when ascending Bows and Catalysts is decreased by 50%.
Level 90 and every talent to 10
5,377,500
Mora 17 material lines
Ascension to 90
420,000
Mora 9 materials · 6 steps
All 3 talents to 10
4,957,500
Mora 3× the single-talent bill
20,000Mora
40,000Mora
60,000Mora
80,000Mora
100,000Mora
120,000Mora
Total to level 90
420,000 Mora
12,500Mora
17,500Mora
25,000Mora
30,000Mora
37,500Mora
120,000Mora
260,000Mora
450,000Mora
700,000Mora
One talent to 10
1,652,500 Mora
All 3 talents to 10
4,957,500 Mora
C1When in the Windfavored state, the Attack SPD of the Wanderer's Kuugo: Fushoudan and Kuugo: Toufukai is increased by 10%. Additionally, the wind arrows fired by the Ascension Talent "Gales of Reverie" will deal an additional 25% of his ATK as DMG. You must first unlock the Ascension Talent "Gales of Reverie."
C2When in the Windfavored state, Kyougen: Five Ceremonial Plays will see its DMG increased by 4% per point of difference between the max amount of Kuugoryoku Points contrasted with Kuugoryoku's present capacity when using this skill. Through this method, you can increase Kyougen: Five Ceremonial Plays's DMG by a maximum of 200%.
C3Increases the Level of Kyougen: Five Ceremonial Plays by 3. Maximum upgrade level is 15.
C4When casting Hanega: Song of the Wind, should the Ascension Talent "Jade-Claimed Flower" be triggered, the character will gain buffs in correspondence to the contacted Elemental Type(s), and also obtain a random untriggered buff. A maximum of 3 such corresponding elemental buffs can exist simultaneously. You must first unlock the Ascension Talent "Jade-Claimed Flower."
C5Increases the Level of Hanega: Song of the Wind by 3. Maximum upgrade level is 15.
C6When the Wanderer actively hits an opponent with Kuugo: Fushoudan while in the Windfavored state, the following effects will occur: · Deals an additional instance of Kuugo: Fushoudan at the position hit, dealing 40% of the attack's original DMG. This DMG will be considered Normal Attack DMG. · When the Wanderer falls below 40 Kuugoryoku Points, restores 4 Points to him. Kuugoryoku Points can be restored in this manner once every 0.2s. This restoration can occur up to 5 times within one Windfavored duration.

the Traveler's outfit. An ascetic's garb and hat can provide the wanderer some shelter from the rain, but they can do nothing to quell the winds and storms raging within.
Names, descriptions and art from the game data. Pick an outfit on the stage to see it full size.