Sandrone team
Cryo · SuperconductPlays Off-field ElectroCryo claymore carry with off-field Electro for Superconduct, a Cryo healer for resonance, and Anemo to swirl.

Grand Narukami Shrine
Build guide · Genshin Impact
Astute Amusement
The best Yae Miko build in Genshin Impact (Version 7.0) is Kagura's Verity with Disenchantment in Deep Shadow. Updated August 22, 2026
Yae’s burst is only used if needed to get some extra DPR to end a wave, so she does not care for any Energy Recharge.
#1
Skill
Max first
#2
Burst
Then
#3
Normal Attack
Next
While the Stellar-Conduct damage from Yae’s Skill does not scale with talent Levels, Yae’s Skill does enough Electro damage it can be worth some investment. Her Burst and Normal Attacks are rarely used in optimal play, though her Burst’s damage does scale well with talent Levels if opting to use it anyway.
Cryo claymore carry with off-field Electro for Superconduct, a Cryo healer for resonance, and Anemo to swirl.
Cryo carry with a second Cryo for resonance CRIT and two Hydro units to keep targets frozen and feed Furina’s buff.
Genshin Impact 5★ Electro Catalyst Main DPS
Kagura's Verity tops the weapon ranking for Yae Miko, at 106.27% relative damage at R1 in the DPS - Team column, ahead of Reliquary of Truth, Vivid Notions and Cashflow Supervision. That order is prydwen.gg's, measured in play and rephrased here; every row of it sits under Weapons below.
Run Disenchantment in Deep Shadow on Yae Miko, with Gilded Dreams and Heart of the Furnace behind it. Main stats are ATK% > Elemental Mastery sands, ATK% > Elemental Mastery goblet, CRIT Rate / CRIT DMG circlet. Roll substats in the order CRIT Rate = CRIT DMG > ATK% > EM.
Talent priority is Skill > Burst >>> Normal Attack. The Elemental Burst costs 90 energy, which is what an Energy Recharge target has to clear.
Yae Miko plays Off-field Electro in the Sandrone team, alongside Sandrone, Qiqi and Sucrose.

Normal Attack Summons forth kitsune spirits, initiating a maximum of 3 attacks that deal Electro DMG.
Charged Attack Consumes a certain amount of Stamina to deal AoE Electro DMG after a short casting time.
Plunging Attack Plunges towards the ground from mid-air, damaging all opponents in her path with thunderous might. Deals AoE Electro DMG upon impact with the ground.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 39.7% | 42.6% | 45.6% | 49.6% | 52.5% | 55.5% | 59.5% | 63.5% | 67.4% | 71.4% | 75.4% | 79.3% | 84.3% | 89.2% | 94.2% |
| 2-Hit DMG | 38.5% | 41.4% | 44.3% | 48.1% | 51.0% | 53.9% | 57.8% | 61.6% | 65.5% | 69.3% | 73.2% | 77.0% | 81.9% | 86.7% | 91.5% |
| 3-Hit DMG | 56.9% | 61.2% | 65.4% | 71.1% | 75.4% | 79.6% | 85.3% | 91.0% | 96.7% | 102.4% | 108.1% | 113.8% | 120.9% | 128.0% | 135.1% |
| Charged Attack DMG | 142.9% | 153.6% | 164.3% | 178.6% | 189.3% | 200.1% | 214.3% | 228.6% | 242.9% | 257.2% | 271.5% | 285.8% | 303.7% | 321.5% | 339.4% |
| Charged Attack Stamina Cost | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 |
| Plunge DMG | 56.8% | 61.5% | 66.1% | 72.7% | 77.3% | 82.6% | 89.9% | 97.1% | 104.4% | 112.3% | 120.3% | 128.2% | 136.1% | 144.1% | 152.0% |
| Low/High Plunge DMG | 113.6%/141.9% | 122.9%/153.5% | 132.1%/165.0% | 145.3%/181.5% | 154.6%/193.1% | 165.2%/206.3% | 179.7%/224.5% | 194.2%/242.6% | 208.8%/260.8% | 224.6%/280.6% | 240.5%/300.4% | 256.3%/320.2% | 272.2%/340.0% | 288.0%/359.8% | 303.9%/379.6% |

To Yae, such dull tasks as can be accomplished by driving spirits out need not be done personally. Moves swiftly, leaving a Sesshou Sakura behind.
Sesshou Sakura Has the following properties: · Periodically strikes one nearby opponent with lightning, dealing Electro DMG · When there are other Sesshou Sakura nearby, their level will increase, boosting the DMG dealt by these lightning strikes.
This skill has three charges. A maximum of 3 Sesshou Sakura can exist simultaneously. The initial level of each Sesshou Sakura is 1, and the initial highest level each sakura can reach is 3. If a new Sesshou Sakura is created too close to an existing one, the existing one will be destroyed.
"The kitsune spirits sealed in the branches are all yakan who stooped to preying upon humans. The yakan are two grades lower than us Sky Kitsune, and so, I hardly see the problem with... asking that they do my bidding. Now, this doesn't mean that you humans should go learning from our grading systems, no indeed — and as for which of us, kitsune or human, is higher up in the pecking order... Heh, wouldn't you like to know?"
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sesshou Sakura DMG: Level 1 | 60.7% | 65.2% | 69.8% | 75.8% | 80.4% | 84.9% | 91.0% | 97.1% | 103.1% | 109.2% | 115.3% | 121.3% | 128.9% | 136.5% | 144.1% |
| Sesshou Sakura DMG: Level 2 | 75.8% | 81.5% | 87.2% | 94.8% | 100.5% | 106.2% | 113.8% | 121.3% | 128.9% | 136.5% | 144.1% | 151.7% | 161.2% | 170.6% | 180.1% |
| Sesshou Sakura DMG: Level 3 | 94.8% | 101.9% | 109.0% | 118.5% | 125.6% | 132.7% | 142.2% | 151.7% | 161.2% | 170.6% | 180.1% | 189.6% | 201.4% | 213.3% | 225.2% |
| Sesshou Sakura DMG: Level 4 | 118.5% | 127.4% | 136.3% | 148.1% | 157.0% | 165.9% | 177.8% | 189.6% | 201.4% | 213.3% | 225.2% | 237.0% | 251.8% | 266.6% | 281.4% |
| Duration | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s |
| CD | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s | 4.0s |

Legends of "kitsunetsuki," or the manifestation of a kitsune's might, are common in Inazuma's folktales. One that particularly captures the imagination is that of the Sky Kitsune, said to cause lightning to fall down upon the foes of the Grand Narukami Shrine. Summons a lightning strike, dealing AoE Electro DMG. When she uses this skill, Yae Miko will unseal nearby Sesshou Sakura, destroying their outer forms and transforming them into Tenko Thunderbolts that descend from the skies, dealing AoE Electro DMG. Each Sesshou Sakura destroyed in this way will create one Tenko Thunderbolt.
Only at times like these will Yae reveal her Sky Kitsune form and wield lightning itself. None have seen the Lady Guuji's tails and lived to tell the story... so remember, as far as you are concerned, Lady Yae does not have a tail.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 260.0% | 279.5% | 299.0% | 325.0% | 344.5% | 364.0% | 390.0% | 416.0% | 442.0% | 468.0% | 494.0% | 520.0% | 552.5% | 585.0% | 617.5% |
| Tenko Thunderbolt DMG | 333.8% | 358.9% | 383.9% | 417.3% | 442.3% | 467.3% | 500.7% | 534.1% | 567.5% | 600.9% | 634.3% | 667.6% | 709.4% | 751.1% | 792.8% |
| CD | 22.0s | 22.0s | 22.0s | 22.0s | 22.0s | 22.0s | 22.0s | 22.0s | 22.0s | 22.0s | 22.0s | 22.0s | 22.0s | 22.0s | 22.0s |
| Energy Cost | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 |

When casting Great Secret Art: Tenko Kenshin, each Sesshou Sakura destroyed resets the cooldown for 1 charge of Yakan Evocation: Sesshou Sakura.

Every point of Elemental Mastery Yae Miko possesses will increase Sesshou Sakura DMG by 0.15%.

Has a 25% chance to get 1 regional Character Talent Material (base material excluded) when crafting. The rarity is that of the base material.

Extends the duration of the Sesshou Sakura by 10s. When a nearby party member triggers a Superconduct or Stellar-Conduct reaction, the next instance of Sesshou Sakura lightning is enhanced as follows: DMG dealt is increased at 80% of Yae Miko's ATK. This effect can trigger once every 2.5s. Radiance: Stellar-Conduct: An enhanced Sesshou Sakura lightning bolt hit on an opponent will also cause an additional instance of Electro DMG at 200% of Yae Miko's ATK. This DMG is considered Stellar-Conduct DMG. Additionally, when inside a Polestar Field, Yae Miko will enter the Radiance: Stellar-Conduct state.
Level 90 and every talent to 10
5,377,500
Mora 17 material lines
Ascension to 90
420,000
Mora 9 materials · 6 steps
All 3 talents to 10
4,957,500
Mora 3× the single-talent bill
20,000Mora
40,000Mora
60,000Mora
80,000Mora
100,000Mora
120,000Mora
Total to level 90
420,000 Mora
12,500Mora
17,500Mora
25,000Mora
30,000Mora
37,500Mora
120,000Mora
260,000Mora
450,000Mora
700,000Mora
One talent to 10
1,652,500 Mora
All 3 talents to 10
4,957,500 Mora
C1Each time Great Secret Art: Tenko Kenshin activates a Tenko Thunderbolt, Yae Miko will restore 8 Elemental Energy for herself.
C2Sesshou Sakura start at Level 2 when created, their max level is increased to 4, and their attack range is increased by 60%.
C3Increases the Level of Yakan Evocation: Sesshou Sakura by 3. Maximum upgrade level is 15.
C4When Sesshou Sakura lightning hits opponents, the Electro DMG Bonus of all nearby party members is increased by 20% for 5s.
C5Increases the Level of Great Secret Art: Tenko Kenshin by 3. Maximum upgrade level is 15.
C6The Sesshou Sakura's attacks will ignore 60% of the opponents' DEF.

Yae Miko's outfit. A shrine maiden uniform that declares her lofty position as the Guuji of the Grand Narukami Shrine to all. May the lovely sight of her in that dress remain forever, just as the Sacred Sakura emblazoned upon her pure white skirt, which will never wilt away.
Names, descriptions and art from the game data. Pick an outfit on the stage to see it full size.