Yoimiya team
Hydro · VaporizeLeadsAino plays support in this Vaporize team built around Yoimiya, with Yelan (sub DPS) and Ineffa (support). Aino and Yelan give Hydro resonance (Soothing Water: Max HP +25%). Ineffa shields the team.

Naganohara Fireworks
Build guide · Genshin Impact
Frolicking Flames
The best Yoimiya build in Genshin Impact (Version 7.1) is The Daybreak Chronicles with Crimson Witch of Flames.
By Lorenzo BrunoUpdated August 28, 2026Build source: derived from game data
Genshin Impact 5★ Pyro Bow Main DPS
Also works: The First Great Magic, Aqua Simulacra, Blackcliff Warbow, Range Gauge
#1
Normal Attack
Max first
#2
Elemental Skill
Then
#3
Elemental Burst
Next
Aino plays support in this Vaporize team built around Yoimiya, with Yelan (sub DPS) and Ineffa (support). Aino and Yelan give Hydro resonance (Soothing Water: Max HP +25%). Ineffa shields the team.
Beidou plays sub DPS in this Overload team built around Yoimiya, with Fischl (sub DPS) and Bennett (support). Yoimiya and Bennett give Pyro resonance (Fervent Flames: ATK +25%). Beidou and Fischl give Electro resonance (High Voltage: Electro reactions drop Electro particles). Bennett heals, Beidou shields.
Bennett plays support in this Vaporize team built around Yoimiya, with Xingqiu (sub DPS) and Kaedehara Kazuha (support). Yoimiya and Bennett give Pyro resonance (Fervent Flames: ATK +25%). Bennett heals.
Chevreuse plays support in this Overload team built around Yoimiya, with Raiden Shogun (sub DPS) and Bennett (support). Yoimiya, Chevreuse and Bennett give Pyro resonance (Fervent Flames: ATK +25%). Chevreuse and Bennett heal.
Chiori plays sub DPS in this Vaporize team built around Yoimiya, with Yelan (sub DPS) and Zhongli (support). Chiori and Zhongli give Geo resonance (Enduring Rock: shield strength +15%, and DMG +15% while shielded). Zhongli shields the team.
Citlali plays support in this Melt team built around Yoimiya, with Furina (sub DPS) and Yelan (sub DPS). Furina and Yelan give Hydro resonance (Soothing Water: Max HP +25%). Furina heals, Citlali shields.
Genshin Impact 5★ Pyro Bow Main DPS
The Daybreak Chronicles is the closest fit on the game's own numbers: Yoimiya's kit multiplies ATK, and a weapon is ranked here on whether its ascension stat and its passive act on that stat. Astral Vulture's Crimson Plumage, Royal Bow and The First Great Magic come next. No playtested ranking has been imported for Yoimiya, so this is arithmetic over the kit data rather than a damage measurement.
Run Crimson Witch of Flames on Yoimiya, with A Day Carved From Rising Winds and Disenchantment in Deep Shadow behind it. Main stats are ATK% sands, Pyro DMG Bonus goblet, CRIT Rate / CRIT DMG circlet. Roll substats in the order CRIT Rate > CRIT DMG > ATK% > Energy Recharge.
Talent priority is Normal Attack > Elemental Skill > Elemental Burst. The Elemental Burst costs 60 energy, which is what an Energy Recharge target has to clear.
The strongest team is Yoimiya, Aino, Yelan and Ineffa, built around Yoimiya: Hydro · Vaporize.

Normal Attack Performs up to 5 consecutive shots with a bow.
Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged: · Charge Level 1: Fires off a flaming arrow that deals Pyro DMG. · Charge Level 2: Generates a maximum of 3 Kindling Arrows based on time spent charging, releasing them as part of this Aimed Shot. Kindling Arrows will home in on nearby opponents, dealing Pyro DMG on hit.
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 35.6%×2 | 38.1%×2 | 40.5%×2 | 43.7%×2 | 46.2%×2 | 49.0%×2 | 52.6%×2 | 56.3%×2 | 59.9%×2 | 63.6%×2 | 67.2%×2 | 70.9%×2 | 74.5%×2 | 78.2%×2 | 81.8%×2 |
| 2-Hit DMG | 68.4% | 73.0% | 77.7% | 83.9% | 88.6% | 94.0% | 101.0% | 108.0% | 115.0% | 122.0% | 129.0% | 136.0% | 143.0% | 150.0% | 157.0% |
| 3-Hit DMG | 88.9% | 94.9% | 101.0% | 109.1% | 115.2% | 122.2% | 131.3% | 140.4% | 149.5% | 158.6% | 167.7% | 176.8% | 185.9% | 194.9% | 204.0% |
| 4-Hit DMG | 46.4%×2 | 49.6%×2 | 52.8%×2 | 57.0%×2 | 60.1%×2 | 63.8%×2 | 68.6%×2 | 73.3%×2 | 78.1%×2 | 82.8%×2 | 87.6%×2 | 92.3%×2 | 97.1%×2 | 101.8%×2 | 106.6%×2 |
| 5-Hit DMG | 105.9% | 113.1% | 120.3% | 129.9% | 137.1% | 145.6% | 156.4% | 167.2% | 178.0% | 188.9% | 199.7% | 210.5% | 221.4% | 232.2% | 243.0% |
| Aimed Shot | 43.9% | 47.4% | 51.0% | 56.1% | 59.7% | 63.7% | 69.4% | 75.0% | 80.6% | 86.7% | 92.8% | 98.9% | 105.1% | 111.2% | 117.3% |
| Fully-Charged Aimed Shot | 124.0% | 133.3% | 142.6% | 155.0% | 164.3% | 173.6% | 186.0% | 198.4% | 210.8% | 223.2% | 235.6% | 248.0% | 263.5% | 279.0% | 294.5% |
| Kindling Arrow DMG | 16.4% | 17.6% | 18.9% | 20.5% | 21.7% | 23.0% | 24.6% | 26.2% | 27.9% | 29.5% | 31.2% | 32.8% | 34.8% | 36.9% | 39.0% |
| Plunge DMG | 56.8% | 61.5% | 66.1% | 72.7% | 77.3% | 82.6% | 89.9% | 97.1% | 104.4% | 112.3% | 120.3% | 128.2% | 136.1% | 144.1% | 152.0% |
| Low/High Plunge DMG | 113.6%/141.9% | 122.9%/153.5% | 132.1%/165.0% | 145.3%/181.5% | 154.6%/193.1% | 165.2%/206.3% | 179.7%/224.5% | 194.2%/242.6% | 208.8%/260.8% | 224.6%/280.6% | 240.5%/300.4% | 256.3%/320.2% | 272.2%/340.0% | 288.0%/359.8% | 303.9%/379.6% |

Yoimiya waves a sparkler and causes a ring of saltpeter to surround her.
Niwabi Enshou During this time, arrows fired by Yoimiya's Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to Pyro DMG. During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2.
This effect will deactivate when Yoimiya leaves the field.
"Niwabi" is a form of incense firework created by Yoimiya herself. Its ability to be lit without any prior training or preparation has made it a real hit. After many fire-related incidents, the Tenryou Commission ordered the use of "Niwabi" banned, but small, bright sparks can often still be seen springing up at night. If seen from above, they look almost like little twinkling stars.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Blazing Arrow DMG | 137.9% Normal Attack DMG | 140.2% Normal Attack DMG | 142.4% Normal Attack DMG | 145.4% Normal Attack DMG | 147.7% Normal Attack DMG | 149.9% Normal Attack DMG | 152.9% Normal Attack DMG | 155.8% Normal Attack DMG | 158.8% Normal Attack DMG | 161.7% Normal Attack DMG | 164.7% Normal Attack DMG | 167.6% Normal Attack DMG | 170.6% Normal Attack DMG | 173.5% Normal Attack DMG | 176.5% Normal Attack DMG |
| Duration | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s |
| CD | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s |

Yoimiya leaps into the air along with her original creation, the "Ryuukin Saxifrage," and fires forth blazing rockets bursting with surprises that deal AoE Pyro DMG and mark one of the hit opponents with Aurous Blaze.
Aurous Blaze All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing AoE Pyro DMG. When an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration.
One Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated.
Fireworks are man-made starlight, comets fired into the sky. Though they last for but an instant, the memory of their brilliance shall surely live on.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 127.2% | 136.7% | 146.3% | 159.0% | 168.5% | 178.1% | 190.8% | 203.5% | 216.2% | 229.0% | 241.7% | 254.4% | 270.3% | 286.2% | 302.1% |
| Aurous Blaze Explosion DMG | 122.0% | 131.2% | 140.3% | 152.5% | 161.7% | 170.8% | 183.0% | 195.2% | 207.4% | 219.6% | 231.8% | 244.0% | 259.3% | 274.5% | 289.8% |
| Duration | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s |
| CD | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s |
| Energy Cost | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |

During Niwabi Fire-Dance, shots from Yoimiya's Normal Attack will increase her Pyro DMG Bonus by 2% on hit. This effect lasts for 3s and can have a maximum of 10 stacks.

Using Ryuukin Saxifrage causes nearby party members (not including Yoimiya) to gain a 10% ATK increase for 15s. Additionally, a further ATK Bonus will be added on based on the number of Ascension Talent "Tricks of the Trouble-Maker" stacks Yoimiya possesses when using Ryuukin Saxifrage. Each stack increases this ATK Bonus by 1%.

When Yoimiya crafts Decoration, Ornament, and Landscape-type Furnishings, she has a 100% chance to refund a portion of the materials used.
Level 90 and every talent to 10
5,377,500
Mora 17 material lines
Ascension to 90
420,000
Mora 9 materials · 6 steps
All 3 talents to 10
4,957,500
Mora 3× the single-talent bill
20,000Mora
40,000Mora
60,000Mora
80,000Mora
100,000Mora
120,000Mora
Total to level 90
420,000 Mora
12,500Mora
17,500Mora
25,000Mora
30,000Mora
37,500Mora
120,000Mora
260,000Mora
450,000Mora
700,000Mora
One talent to 10
1,652,500 Mora
All 3 talents to 10
4,957,500 Mora
C1The Aurous Blaze created by Ryuukin Saxifrage lasts for an extra 4s. Additionally, when an opponent affected by Aurous Blaze is defeated within its duration, Yoimiya's ATK is increased by 20% for 20s.
C2When Yoimiya's Pyro DMG scores a CRIT Hit, Yoimiya will gain a 25% Pyro DMG Bonus for 6s. This effect can be triggered even when Yoimiya is not the active character.
C3Increases the Level of Niwabi Fire-Dance by 3. Maximum upgrade level is 15.
C4When Yoimiya's own Aurous Blaze triggers an explosion, Niwabi Fire-Dance's CD is decreased by 1.2s.
C5Increases the Level of Ryuukin Saxifrage by 3. Maximum upgrade level is 15.
C6During Niwabi Fire-Dance, Yoimiya's Normal Attacks have a 50% chance of firing an extra Blazing Arrow that deals 60% of its original DMG. This DMG is considered Normal Attack DMG.

Yoimiya's outfit. A patchwork of memories from festivals over the years.
Names, descriptions and art from the game data. Pick an outfit on the stage to see it full size.
Yoimiya is a 5-star Pyro character from Inazuma who uses a bow, released in version 2.0.
Yoimiya's abilities multiply ATK. That is read from the scaling rows on the Elemental Skill and Burst, not from the ability description, so it reflects what the game actually multiplies rather than what the text mentions.
The Daybreak Chronicles is the closest fit on the data: it is a 5-star bow with CRIT DMG as its ascension stat, and its passive acts on ATK. Royal Bow is the best 4-star alternative.
Crimson Witch of Flames. Its 2-piece bonus is: Pyro DMG Bonus +15% Its 4-piece bonus is: Increases Overloaded, Burning, and Burgeon DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks.
Taking one talent from level 1 to 10 costs 1,652,500 Mora and 38× Philosophies of Transience among other materials. The Materials tab lists every item per level.
Agate Ryuukin: The Aurous Blaze created by Ryuukin Saxifrage lasts for an extra 4s. Additionally, when an opponent affected by Aurous Blaze is defeated within its duration, Yoimiya's ATK is increased by 20% for 20s.