Arataki Itto team
Geo resonancePlays Geo · DEF buffThree Geo units for resonance and Gorou’s DEF buff, with Columbina’s Hydro for Crystallize shards.
The best Gorou build in Genshin Impact (Version 7.0) is Golden Frostbound Oath with Archaic Petra. Updated August 28, 2026
Also works: Astral Vulture's Crimson Plumage, The First Great Magic, Scion of the Blazing Sun, Covenant of Frost and Snow
#1
Normal Attack
Max first
#2
Elemental Skill
Then
#3
Elemental Burst
Next
Three Geo units for resonance and Gorou’s DEF buff, with Columbina’s Hydro for Crystallize shards.
Genshin Impact 4★ Geo Bow Main DPS
Golden Frostbound Oath is the closest fit on the game's own numbers: Gorou's kit multiplies DEF, and a weapon is ranked here on whether its ascension stat and its passive act on that stat. The Daybreak Chronicles, Blackcliff Warbow and Astral Vulture's Crimson Plumage come next. No playtested ranking has been imported for Gorou, so this is arithmetic over the kit data rather than a damage measurement.
Run Archaic Petra on Gorou, with Husk of Opulent Dreams and A Day Carved From Rising Winds behind it. Main stats are DEF% sands, Geo DMG Bonus goblet, CRIT Rate / CRIT DMG circlet. Roll substats in the order CRIT Rate > CRIT DMG > DEF% > Energy Recharge.
Talent priority is Normal Attack > Elemental Skill > Elemental Burst. The Elemental Burst costs 80 energy, which is what an Energy Recharge target has to clear.
Gorou plays Geo · DEF buff in the Arataki Itto team, alongside Arataki Itto, Columbina and Linnea.

Normal Attack Performs up to 4 consecutive shots with a bow.
Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, stone crystals will accumulate on the arrowhead. A fully charged crystalline arrow will deal Geo DMG.
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 37.8% | 40.8% | 43.9% | 48.3% | 51.4% | 54.9% | 59.7% | 64.5% | 69.4% | 74.6% | 79.9% | 85.2% | 90.4% | 95.7% | 101.0% |
| 2-Hit DMG | 37.2% | 40.2% | 43.2% | 47.5% | 50.5% | 54.0% | 58.8% | 63.5% | 68.3% | 73.4% | 78.6% | 83.8% | 89.0% | 94.2% | 99.4% |
| 3-Hit DMG | 49.5% | 53.5% | 57.5% | 63.2% | 67.3% | 71.9% | 78.2% | 84.5% | 90.8% | 97.8% | 104.7% | 111.5% | 118.5% | 125.4% | 132.3% |
| 4-Hit DMG | 59.0% | 63.8% | 68.6% | 75.5% | 80.3% | 85.8% | 93.3% | 100.8% | 108.4% | 116.6% | 124.9% | 133.1% | 141.3% | 149.5% | 157.8% |
| Aimed Shot | 43.9% | 47.4% | 51.0% | 56.1% | 59.7% | 63.7% | 69.4% | 75.0% | 80.6% | 86.7% | 92.8% | 98.9% | 105.1% | 111.2% | 117.3% |
| Fully-Charged Aimed Shot | 124.0% | 133.3% | 142.6% | 155.0% | 164.3% | 173.6% | 186.0% | 198.4% | 210.8% | 223.2% | 235.6% | 248.0% | 263.5% | 279.0% | 294.5% |
| Plunge DMG | 56.8% | 61.5% | 66.1% | 72.7% | 77.3% | 82.6% | 89.9% | 97.1% | 104.4% | 112.3% | 120.3% | 128.2% | 136.1% | 144.1% | 152.0% |
| Low/High Plunge DMG | 113.6%/141.9% | 122.9%/153.5% | 132.1%/165.0% | 145.3%/181.5% | 154.6%/193.1% | 165.2%/206.3% | 179.7%/224.5% | 194.2%/242.6% | 208.8%/260.8% | 224.6%/280.6% | 240.5%/300.4% | 256.3%/320.2% | 272.2%/340.0% | 288.0%/359.8% | 303.9%/379.6% |

Deals AoE Geo DMG and sets up a General's War Banner.
General's War Banner Provides up to 3 buffs to active characters within the skill's AoE based on the number of Geo characters in the party at the time of casting: · 1 Geo character: Adds "Standing Firm" - DEF Bonus. · 2 Geo characters: Adds "Impregnable" - Increased resistance to interruption. · 3 Geo characters: Adds "Crunch" - Geo DMG Bonus.
Gorou can deploy only 1 General's War Banner on the field at any one time. Characters can only benefit from 1 General's War Banner at a time. When a party member leaves the field, the active buff will last for 2s.
Hold Adjust the location of the skill.
"Take up this formation and we'll be safe — I guarantee it!" As a general and a leader of troops, the last thing Gorou wants is to see is those who follow him getting hurt.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 107.2% | 115.2% | 123.3% | 134.0% | 142.0% | 150.1% | 160.8% | 171.5% | 182.2% | 193.0% | 203.7% | 214.4% | 227.8% | 241.2% | 254.6% |
| DEF Increase | 206 | 222 | 237 | 258 | 273 | 289 | 309 | 330 | 350 | 371 | 392 | 412 | 438 | 464 | 490 |
| Geo DMG Bonus | 15.0% | 15.0% | 15.0% | 15.0% | 15.0% | 15.0% | 15.0% | 15.0% | 15.0% | 15.0% | 15.0% | 15.0% | 15.0% | 15.0% | 15.0% |
| Duration | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s |
| CD | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s |

Displaying his valor as a general, Gorou deals AoE Geo DMG and creates a field known as General's Glory to embolden his comrades.
General's Glory This field has the following properties: · Like the General's War Banner created by Inuzaka All-Round Defense, provides buffs to active characters within the skill's AoE based on the number of Geo characters in the party. Also moves together with your active character. · Generates 1 Crystal Collapse every 1.5s that deals AoE Geo DMG to 1 opponent within the skill's AoE. · Pulls 1 elemental shard in the skill's AoE to your active character's position every 1.5s (elemental shards are created by Crystallize reactions).
If a General's War Banner created by Gorou currently exists on the field when this ability is used, it will be destroyed. In addition, for the duration of General's Glory, Gorou's Elemental Skill "Inuzaka All-Round Defense" will not create the General's War Banner. If Gorou falls, the effects of General's Glory will be cleared.
"We have the high ground!" Gorou can ever so slightly change the terrain of the battlefield to help win victory. This technique has seen him through many battles against seemingly superior opposition.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 98.2% DEF | 105.6% DEF | 112.9% DEF | 122.8% DEF | 130.1% DEF | 137.5% DEF | 147.3% DEF | 157.1% DEF | 167.0% DEF | 176.8% DEF | 186.6% DEF | 196.4% DEF | 208.7% DEF | 221.0% DEF | 233.3% DEF |
| Crystal Collapse DMG | 61.3% DEF | 65.9% DEF | 70.5% DEF | 76.6% DEF | 81.2% DEF | 85.8% DEF | 92.0% DEF | 98.1% DEF | 104.2% DEF | 110.3% DEF | 116.5% DEF | 122.6% DEF | 130.3% DEF | 137.9% DEF | 145.6% DEF |
| Duration | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s |
| CD | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s |
| Energy Cost | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 |

After using Juuga: Forward Unto Victory, all nearby party members' DEF is increased by 25% for 12s.

Gorou receives the following DMG Bonuses to his attacks based on his DEF: · Inuzaka All-Round Defense: Skill DMG increased by 156% of DEF · Juuga: Forward Unto Victory: Skill DMG and Crystal Collapse DMG increased by 15.6% of DEF

Displays the location of nearby resources unique to Inazuma on the mini-map.
Level 90 and every talent to 10
5,377,500
Mora 17 material lines
Ascension to 90
420,000
Mora 9 materials · 6 steps
All 3 talents to 10
4,957,500
Mora 3× the single-talent bill
20,000Mora
40,000Mora
60,000Mora
80,000Mora
100,000Mora
120,000Mora
Total to level 90
420,000 Mora
12,500Mora
17,500Mora
25,000Mora
30,000Mora
37,500Mora
120,000Mora
260,000Mora
450,000Mora
700,000Mora
One talent to 10
1,652,500 Mora
All 3 talents to 10
4,957,500 Mora
C1When characters (other than Gorou) within the AoE of Gorou's General's War Banner or General's Glory deal Geo DMG to opponents, the CD of Gorou's Inuzaka All-Round Defense is decreased by 2s. This effect can occur once every 10s.
C2While General's Glory is in effect, its duration is extended by 1s when a nearby active character obtains an Elemental Shard from a Crystallize reaction, or triggers a Lunar-Crystallize reaction. This effect can occur once every 0.1s. Max extension is 3s.
C3Increases the Level of Inuzaka All-Round Defense by 3. Maximum upgrade level is 15.
C4When General's Glory is in the "Impregnable" or "Crunch" states, it will also heal active characters within its AoE by 50% of Gorou's own DEF every 1.5s.
C5Increases the Level of Juuga: Forward Unto Victory by 3. Maximum upgrade level is 15.
C6For 12s after using Inuzaka All-Round Defense or Juuga: Forward Unto Victory, increases the CRIT DMG of all nearby party members' Geo DMG based on the buff level of the skill's field at the time of use: · "Standing Firm": +10% · "Impregnable": +20% · "Crunch": +40%
This effect cannot stack and will take reference from the last instance of the effect that is triggered.

Gorou's outfit. This light armor is designed to allow the marksman-general Gorou to handle his bow with ease. The armoring at the shoulder and elbow is also designed with this in mind.
Names, descriptions and art from the game data. Pick an outfit on the stage to see it full size.