Neuvillette team
Hydro · Buffer stackPlays Electro supportHydro carry with Xilonen’s shred, Furina’s damage bonus from a second Hydro, and Ororon’s Electro for Electro-Charged.

Mictlan
Build guide · Genshin Impact
Shadow of the Night-Wind
The best Ororon build in Genshin Impact (Version 7.0) is Amos' Bow with Thundering Fury, ATK% sands, ATK% goblet, ATK% circlet. Updated August 22, 2026
Also works: Skyward Harp, The Daybreak Chronicles, Chain Breaker, Fading Twilight
#1
Elemental Burst
Max first
#2
Elemental Skill
Then
#3
Normal Attack
Next
Hydro carry with Xilonen’s shred, Furina’s damage bonus from a second Hydro, and Ororon’s Electro for Electro-Charged.
Pyro carry with a Geo buffer, a Cryo off-field unit for Melt on Mavuika’s hits, and Bennett for ATK and healing.
Genshin Impact 4★ Electro Bow Support
Amos' Bow is the closest fit on the game's own numbers: Ororon's kit multiplies ATK, and a weapon is ranked here on whether its ascension stat and its passive act on that stat. Elegy for the End, Alley Hunter and Skyward Harp come next. No playtested ranking has been imported for Ororon, so this is arithmetic over the kit data rather than a damage measurement.
Run Thundering Fury on Ororon, with Celestial Gift and Silken Moon's Serenade behind it. Main stats are ATK% sands, ATK% goblet, ATK% circlet. Roll substats in the order Energy Recharge > ATK% > CRIT Rate > CRIT DMG.
Talent priority is Elemental Burst > Elemental Skill > Normal Attack. The Elemental Burst costs 60 energy, which is what an Energy Recharge target has to clear.
Ororon plays Electro support in the Neuvillette team, alongside Neuvillette, Xilonen and Furina.

Normal Attack Performs up to 3 consecutive shots with a bow.
Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, Electro energy will accumulate on the arrowhead. A fully charged arrow will deal Electro DMG.
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 50.6% | 54.8% | 58.9% | 64.8% | 68.9% | 73.6% | 80.1% | 86.6% | 93.0% | 100.1% | 107.2% | 114.2% | 121.3% | 128.4% | 135.4% |
| 2-Hit DMG | 44.4% | 48.0% | 51.6% | 56.8% | 60.4% | 64.5% | 70.2% | 75.8% | 81.5% | 87.7% | 93.9% | 100.1% | 106.3% | 112.5% | 118.7% |
| 3-Hit DMG | 69.8% | 75.5% | 81.2% | 89.3% | 95.0% | 101.5% | 110.4% | 119.3% | 128.3% | 138.0% | 147.8% | 157.5% | 167.2% | 177.0% | 186.7% |
| Aimed Shot | 43.9% | 47.4% | 51.0% | 56.1% | 59.7% | 63.7% | 69.4% | 75.0% | 80.6% | 86.7% | 92.8% | 98.9% | 105.1% | 111.2% | 117.3% |
| Fully-Charged Aimed Shot | 124.0% | 133.3% | 142.6% | 155.0% | 164.3% | 173.6% | 186.0% | 198.4% | 210.8% | 223.2% | 235.6% | 248.0% | 263.5% | 279.0% | 294.5% |
| Plunge DMG | 56.8% | 61.5% | 66.1% | 72.7% | 77.3% | 82.6% | 89.9% | 97.1% | 104.4% | 112.3% | 120.3% | 128.2% | 136.1% | 144.1% | 152.0% |
| Low/High Plunge DMG | 113.6%/141.9% | 122.9%/153.5% | 132.1%/165.0% | 145.3%/181.5% | 154.6%/193.1% | 165.2%/206.3% | 179.7%/224.5% | 194.2%/242.6% | 208.8%/260.8% | 224.6%/280.6% | 240.5%/300.4% | 256.3%/320.2% | 272.2%/340.0% | 288.0%/359.8% | 303.9%/379.6% |

Ororon manifests an ancient mystical technique from the Masters of the Night-Wind as a Spirit Orb of midnight shade and throws it at his foe, dealing Nightsoul-aligned Electro DMG. When other opponents are nearby, the Spirit Orb will bounce between them, dealing Nightsoul-aligned Electro DMG. Each time Night's Sling is used, each opponent can only be selected as a target once. After 3 bounces, or if there are no eligible targets left, the Orb will disappear.
"People always wish to foretell the future, but that might be because they have yet to discover that which they must do... Sorry, I'm saying complicated things again, aren't I..."
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Spirit Orb DMG | 197.6% | 212.4% | 227.2% | 247.0% | 261.8% | 276.6% | 296.4% | 316.2% | 335.9% | 355.7% | 375.4% | 395.2% | 419.9% | 444.6% | 469.3% |
| CD | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s |

Ororon works an ancient ritual, dealing Nightsoul-aligned AoE Electro DMG, summoning forth a Supersonic Oculus.
Supersonic Oculus · Continuously taunts nearby opponents and attracts attacks from them. · Continuously rotates and fires off sonic waves that deal Nightsoul-aligned Electro DMG.
Those with sharp enough senses can hear the minute voices with which all things speak. That way, they will never lose their way — not even on long, lightless nights.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ritual DMG | 174.4% | 187.5% | 200.5% | 218.0% | 231.1% | 244.1% | 261.6% | 279.0% | 296.5% | 313.9% | 331.3% | 348.8% | 370.6% | 392.4% | 414.2% |
| Soundwave Collision DMG | 33.2% | 35.7% | 38.2% | 41.5% | 44.0% | 46.5% | 49.8% | 53.1% | 56.4% | 59.8% | 63.1% | 66.4% | 70.5% | 74.7% | 78.8% |
| Duration | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s |
| CD | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s |
| Energy Cost | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |

If this character is in Natlan, Hold to consume Phlogiston and execute a Rocket Double Jump. When Phlogiston is completely depleted, it will consume Stamina to execute the Double Jump instead.

After a nearby party member triggers Nightsoul Burst, Ororon will gain 40 Nightsoul points. Within 15s after using his Elemental Skill, when other party members' Hydro or Electro attacks hit opponents, Ororon will gain 5 Nightsoul points, an effect that can occur every 0.3s for a maximum of 10 times during this 15s duration. Ororon can have a maximum of 80 Nightsoul points.
Also, when nearby opponents take Electro-Charged or Lunar-Charged reaction DMG or Nightsoul-aligned DMG dealt by other nearby characters, Ororon will consume 10 Nightsoul points (provided he has at least that amount), entering the Nightsoul's Blessing state and triggering the Hypersense effect: Deal Nightsoul-aligned Electro DMG based on 160% of Ororon's ATK to at most 4 nearby opponents. The aforementioned effect can trigger once every 1.8s.
Nightsoul's Blessing: Ororon Ororon's Nightsoul's Blessing state lasts 6s.

After the Elemental Skill Night's Sling's Spirit Orb hits an opponent, Ororon will gain the Aspect Sigil effect for 15s.
Aspect Sigil When a nearby active party member hits an opponent with Normal, Charged, or Plunging Attacks, that character will restore 3 Energy. If Ororon is off-field, Ororon will also restore 3 Energy. This effect can trigger once every 1s, and can trigger 3 times per duration.

While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Ororon. When the active character is currently in the air, the following will trigger when switching to Ororon: Ororon will leap up high. Nightsoul Transmission can be triggered once every 10s by your party.
Holding Aiming Mode will cause Ororon to enter the "Spiritspeaker" state, which will allow him to interact with "Nightspirit Graffiti" and "Nightspirit Sigils," extracting information and power from them. The rules for interacting with these objects follow the same rules as those governing Iktomisaurus interactions.
Additionally, holding the jump button will cause Ororon to consume 75 Stamina and leap. In areas within Natlan where Phlogiston mechanics are present, Ororon will prioritize consuming 5 Phlogiston to leap to a height higher still. When in the air, Ororon can Hold his Normal Attack to consume Phlogiston or Stamina and enter Aiming Mode.

Increases gliding SPD for your own party members by 15%. Not stackable with Passive Talents that provide the exact same effects.
Level 90 and every talent to 10
5,377,500
Mora 17 material lines
Ascension to 90
420,000
Mora 9 materials · 6 steps
All 3 talents to 10
4,957,500
Mora 3× the single-talent bill
20,000Mora
40,000Mora
60,000Mora
80,000Mora
100,000Mora
120,000Mora
Total to level 90
420,000 Mora
12,500Mora
17,500Mora
25,000Mora
30,000Mora
37,500Mora
120,000Mora
260,000Mora
450,000Mora
700,000Mora
One talent to 10
1,652,500 Mora
All 3 talents to 10
4,957,500 Mora
C1The Elemental Skill Night's Sling's Spirit Orb can bounce 2 additional times. Additionally, after the Spirit Orb hits an opponent, it will apply the Nighttide effect to them for 12s. Opponents affected by Nighttide take 50% increased DMG from Hypersense triggered by the Ascension Talent, "Nightshade Synesthesia." You must first unlock the Ascension Talent "Nightshade Synesthesia."
C2After using his Elemental Burst, Dark Voices Echo, Ororon will obtain the Spiritual Supersense effect for 9s.
Spiritual Supersense Gain 8% Electro DMG Bonus. Additionally, during this time, every additional opponent hit by the Elemental Burst Dark Voices Echo or Supersonic Oculus will grant Ororon a further 8% Electro DMG Bonus. The maximum that can be gained this way is 32% Electro DMG Bonus.
C3Increases the Level of Dark Voices Echo by 3. Maximum upgrade level is 15.
C4The Supersonic Oculus summoned by the Elemental Burst Dark Voices Echo rotates 25% faster. Additionally, Ororon will restore 8 Energy to himself after using Dark Voices Echo.
C5Increases the Level of Night's Sling by 3. Maximum upgrade level is 15.
C6After triggering Hypersense through the Ascension Talent, Nightshade Synesthesia, your current active character's ATK is increased by 10% for 9s. Max 3 stacks, each stack is counted independently. Additionally, when you use the Elemental Burst Dark Voices Echo, you will trigger one instance of an effect equivalent to Hypersense, dealing 200% of its original DMG. You must first unlock the Ascension Talent "Nightshade Synesthesia."

Ororon's outfit. Those with foresight should know how to conceal themselves. Thus, cape and cowl are his greatest weapons.
Names, descriptions and art from the game data. Pick an outfit on the stage to see it full size.