Electro-Charged with Columbina, Ineffa and Sucrose
LeadsElectro carry with Hydro from Columbina for Electro-Charged, a second Electro for resonance, and Anemo to swirl and group.

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The best Flins build in Genshin Impact (Version 7.2) is Bloodsoaked Ruins with Night of the Sky's Unveiling.
By Lorenzo BrunoUpdated October 2, 2026Build source: prydwen.gg guide
Genshin Impact 5★ Electro Polearm Main DPS
Also works
2PC ATK% Combinations: Placeholder option while farming Night of the Sky’s Unveiling.
Flins should aim to build at least 2000 ATK to maximize his A1 and Moonsign passives, but it still scales well after this requirement is met. Some Energy Recharge may be required. Energy Recharge values used for certain Teams will be indicated in the Teams & Synergies section. A part of Elemental Mastery’s value is in helping improve his reaction Lunar-Charged damage. Since it does not significantly change with further investment into Flins, Elemental Mastery’s value can consequently drop further.
How much Energy Recharge Flins needs to cast the Burst every rotation, by team and by weapon. Where a target is out of reach, the advice beside it says what to do instead.
| Team | C0 | C1 |
|---|---|---|
| Flins/Ineffa/Bina/Sucrose + Signature Weapon | 100-105% | 110-120% |
| Flins/Ineffa/Bina/Sucrose + Other Weapons | 120-130% | 135-145% |
| Flins/Ineffa/Bina/Sucrose + Signature Weapon + 1 Fav | 100% | 105-110% |
| Flins/Ineffa/Bina/Sucrose + Other Weapons + 1 Fav | 115-125% | 125-135% |
| Flins/Fischl/Aino/Sucrose (Fav Aino) + Signature Weapon + 1 Fav | 100% | 100-105% |
| Flins/Fischl/Aino/Sucrose (Fav Aino) + Other Weapons + 1 Fav | 100% | 105-110% |
Calcs from the prydwen.gg guide, rephrased
#1
Burst
Max first
#2
Level
Then
Almost all of Flins’ damage comes from the direct Lunar-Charged damage from Flins’ Burst, which should thus be the highest investment priority. Levelling him to 90 is subsequently worthwhile for the Base ATK and improvement to his Lunar-Charged reaction damage, with levels to his Skill and Normal Attack being negligible for his overall performance.
As seen above, even though permissible, delaying his special Skill and Burst casts is generally kept to a minimum. This is especially important if using short duration buffs, such as Viridescent Venerer or Thrilling Tales of Dragon Slayers with their 10s uptime. Also, it can also be beneficial for Flins to cut his field time short after his second Special Burst cast to perform faster rotations. This can be done immediately, or after generating an additional Electro particle with his Normal Attacks. Note that Flins’ rotations generally cannot go below 17s because of his Skill’s cooldown.
In combat situations where Flins receives an abundant amount of Energy (such as from enemy kills) Flins can opt to use his standard 80-cost Burst. This is typically done either at the start or end of his field time, though if used at the start it is important that Flins is still able to generate sufficient Energy for his special Bursts.
Rotation and combos from the prydwen.gg guide, rephrased
Electro carry with Hydro from Columbina for Electro-Charged, a second Electro for resonance, and Anemo to swirl and group.
Columbina plays sub DPS in this Lunar Charged team built around Flins, with Xilonen (support) and Ineffa (support). Flins and Ineffa give Electro resonance (High Voltage: Electro reactions drop Electro particles). Xilonen heals, Ineffa shields.
Fischl plays sub DPS in this Electro-Charged team built around Flins, with Aino (support) and Jahoda (support). Flins and Fischl give Electro resonance (High Voltage: Electro reactions drop Electro particles). Jahoda heals.
Flins carries this Lunar Charged team as main DPS, with Aino (support), Xilonen (support) and Ineffa (support). Flins and Ineffa give Electro resonance (High Voltage: Electro reactions drop Electro particles). Xilonen heals, Ineffa shields.
Flins carries this Lunar Charged team as main DPS, with Aino (support), Sucrose (sub DPS) and Ineffa (support). Flins and Ineffa give Electro resonance (High Voltage: Electro reactions drop Electro particles). Ineffa shields the team.
Flins carries this Lunar Charged team as main DPS, with Yelan (sub DPS), Xilonen (support) and Ineffa (support). Flins and Ineffa give Electro resonance (High Voltage: Electro reactions drop Electro particles). Xilonen heals, Ineffa shields.
Genshin Impact 5★ Electro Polearm Main DPS
Bloodsoaked Ruins tops the weapon ranking for Flins, at 111% relative damage at R1 in the DPS - Team column, ahead of Staff of the Scarlet Sands, Fractured Halo and Staff of Homa. That order is prydwen.gg's, measured in play and rephrased here; every row of it sits under Weapons below.
Run Night of the Sky's Unveiling on Flins, with Thundering Fury and Gilded Dreams behind it. Main stats are ATK% sands, ATK% goblet, CRIT Rate / CRIT DMG circlet. Roll substats in the order CRIT Rate = CRIT DMG > ATK% > EM.
Talent priority is Burst > character level. The Elemental Burst costs 80 energy, which is what an Energy Recharge target has to clear.
Aim for 100% to 135% Energy Recharge, depending on the team and the weapon, per prydwen.gg's calcs. The rotation runs in 5 steps, listed under How to play.
The strongest team is Flins, Columbina, Ineffa and Sucrose, built around Flins: Electro-Charged.
Flins's abilities multiply ATK. That is read from the scaling rows on the Elemental Skill and Burst, not from the ability description, so it reflects what the game actually multiplies rather than what the text mentions.
Bloodsoaked Ruins is the closest fit on the data: it is a 5-star polearm with CRIT Rate as its ascension stat, and its passive acts on ATK. Lithic Spear is the best 4-star alternative.
Thundering Fury. Its 2-piece bonus is: Electro DMG Bonus +15% Its 4-piece bonus is: Increases the DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, the DMG Bonus conferred by Aggravate by 20%, and the DMG caused by Lunar-Charged and Stellar-Conduct by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.